While the Validity of this card is still in question at the moment, I thought I should at least mention this card.
For 2W, Rootbound Defenses introduces what seems to be Selensnya’s new mechanic, Populate, which I see to be a very abuse-able mechanic. It creates a copy of any token you control. And then, it makes all of your creatures indestructible, for a whole turn, for only 2W.
Personally, I don’t know if this card is real. It seems rather overpowered for only 3 mana, and in Green/White Tokens (which will be good in standard if this is real) will be broken, dodging board wipes and fatal blocks, and populating their tokens. You can find discussion on the legality of this card here.
With the large number of white cards in M13 and Avacyn Restored, I thought I’d briefly talk about Vigilance; it is a virtue, after all.
Vigilance is one of the older mechanics in Magic, originally introduced in the first set ever, Alpha. However, its ruling was simply written out prior to Champions of Kamigawa, where it was introduced as an actual keyword.
Vigilance was originally written (and the ruling is still written) as: Attacking doesn’t cause this creature to tap.
As seen here, this is a Serra Angel from Unlimited right next to a newer Serra Angel from M12, the last core set. These are the same card, but the original does not have the Vigilance keyword.
Vigilance is a very basic ability, but still very important. It’s present on many cards in our current format, such as Sun Titan.
Divine Reckoning is an interesting card. It’s a Day of Judgment -1 of their choice with a 5WW Flashback. It’s a decent card, but it probably won’t see play in standard, but I think it’ll see play in Commander; white has no problem with more board wipes.
Slightly less impressive than Garruk is Mindshrieker, an alright rare. 1U for a 1/1 flyer, it’s ability actually isn’t bad; 2 for target player puts the top card of his or her library into his or her graveyard, and then Mindshrieker gets +X/+X, where X is the milled card’s converted mana cost. I like this guy, honestly. Seeing as 2 isn’t bad for 1 mill without a tap, hitting enough decent cards could make this flyer quite a threat in sealed or draft.
We haven’t seen much of spirits out of the set so far; nothing decent, at least. However, this card’s returning of spirits from your graveyard is mandatory, so don’t use it with Dearly Departed. However, a 4/4 for 4W that returns spirits isn’t bad, but it depends on what other spirits are released in Innistrad.
Mentor of the Meek was the Star City Games exclusive spoiler they announced yesterday and are currently having pre-orders for 3 dollars a pop, as I stated in my previous article. In my opinion, Mentor of the Meek is a great card; now, from the wording of the effect, I assume you can trigger his ability multiple times, but if I’m wrong, mention it in the comments. As it’s enters the battlefield, that includes creatures coming into play with Birthing Pod or flashing in from Venser, the Sojourner, letting you blink a Blade Splicer out, then blink it back in and draw a card for 1 more mana. I’m not sure if he’ll be worth 3 bucks a piece after the set is released, but we’ll know when the format starts shaping up. Until then, he’s a fun little card that I plan on getting a play-set of myself.
Travel Preparations is a Common from Innistrad, and is part of the reason some people are assuming that this will be another three color format like Shards Block. For 1G, you put a +1/+1 counter on each of up to two target creatures. A little awkward wording, but it means you can put one +1/+1 counter on up to two creatures, specifically worded so you don’t have to put two counters on two target creatures, meaning you can use it if you only have one guy instead of giving your opponent a +1/+1 counter. Also, this will see play if Illusions get more cards in this set, as you can pump one of your guys and blow up an illusion as long as they don’t have Lord of the Unreal on the board. The best part is that it has a flashback, which is only 1W; much cheaper than the other flashback costs we’ve seen so far in the set. Having flashback means you can potentially spend 4 mana to pump 2 creatures by +2/+2; seems cost effective to me.
The main reason people are assuming 3 color decks are coming back is the fact that NayaPod and BantPod (decks that utilize Birthing Pod) are seeing significant play at FNMs and may see further play as we go into the new format, Cawblade no longer in format without Squadron Hawk. As we’ve seen so far, the set promotes multiple colors, but doesn’t have much for multicolored cards so far (aside from Olivia Voldaren), so the rest of the set will tell.
Apparently more spoilers are appearing, and these are actually cards I’m interested in, so here we go.
This guy just looks really bad ass. I’m not exactly sure if he needs to be a mythic rare, but a 6/6 flyer for 3BBB isn’t too bad. As he’s a demon, he has to be bad ass. He gives us another card with Morbid; at the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. Now, as it’s a non-Demon creature, he won’t accidentally blow himself up. But the downside to his Morbid ability is the fact it’s mandatory. So if you’re not playing straight demons (which could happen, there’s a lot more cards in Innistrad) you might be destroying your own creatures if your opponent is out. However, I think he has a place; any Birthing Pod deck with black. Morbid is one of the greatest benefits that deck could take advantage of if the morbid abilities are good, and this is a fair enough one-of in Pod.
Mentor of the Meek is actually a pretty cool card. Star City Games is pre-ordering this card for 3 bucks a piece, meaning someone sees some promise in this guy. a 2W 2/2, he lets you draw a card when a creature with power 2 or less enters the battlefield if you pay 1 mana. Honestly, this guy’s pretty good. He could see play in Puresteel, letting you draw 2 for your living weapons (such as flayer husk and mortarpod). And, of course, other Mentor of the Meeks. Not to mention he’s a 2/2 himself, he’s not a wimp. All in all, he’s a good card.
Silent Departure is… well, unsummon. It’s unsummon with a flashback cost. A really, really expensive flashback cost for an unsummon. I’d rather play vapor snag, at least it does 1 damage.