Well, SolemnParty is back. I’ve decided that I’m returning to write a few series of my own.
As of right now, my first new addition to the site is Game and Mechanics. Seeing the return of Exalted, I’ve decided I’ll mention a few things and eventually cover everything from Horsemanship to flying, from banding to wither. All of this will reveal itself in time, of course.
Exalted as MTGSalvation states, was originally introduced in the realm of Alara, starting with Shards of Alara and continued through Conflux and Alara Reborn. As of Magic: 2013, Exalted is returning in full force.
“”Exalted” means “Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.”
While the ability doesn’t make it self evident, if multiple cards have exalted and one creature attacks, each card gives that creature +1/+1 until the end of the turn. For example, a 1/1 attacks, but you have 7 cards with exalted on the board, that 1/1 becomes a 8/8 because it is attacking alone.
Here’s one of the best examples for the fact that even non-creatures can have exalted. With this land in play, any creature that attacks alone will have that +1/+1 bonus until the end of the turn. Even though it comes into play tapped, that isn’t really a huge deal due to the fact that it doesn’t need to be untapped to have exalted, it’s an instant +1/+1 when it hits the board as long as you attack alone.
Travel Preparations is a Common from Innistrad, and is part of the reason some people are assuming that this will be another three color format like Shards Block. For 1G, you put a +1/+1 counter on each of up to two target creatures. A little awkward wording, but it means you can put one +1/+1 counter on up to two creatures, specifically worded so you don’t have to put two counters on two target creatures, meaning you can use it if you only have one guy instead of giving your opponent a +1/+1 counter. Also, this will see play if Illusions get more cards in this set, as you can pump one of your guys and blow up an illusion as long as they don’t have Lord of the Unreal on the board. The best part is that it has a flashback, which is only 1W; much cheaper than the other flashback costs we’ve seen so far in the set. Having flashback means you can potentially spend 4 mana to pump 2 creatures by +2/+2; seems cost effective to me.
The main reason people are assuming 3 color decks are coming back is the fact that NayaPod and BantPod (decks that utilize Birthing Pod) are seeing significant play at FNMs and may see further play as we go into the new format, Cawblade no longer in format without Squadron Hawk. As we’ve seen so far, the set promotes multiple colors, but doesn’t have much for multicolored cards so far (aside from Olivia Voldaren), so the rest of the set will tell.
Apparently more spoilers are appearing, and these are actually cards I’m interested in, so here we go.
This guy just looks really bad ass. I’m not exactly sure if he needs to be a mythic rare, but a 6/6 flyer for 3BBB isn’t too bad. As he’s a demon, he has to be bad ass. He gives us another card with Morbid; at the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. Now, as it’s a non-Demon creature, he won’t accidentally blow himself up. But the downside to his Morbid ability is the fact it’s mandatory. So if you’re not playing straight demons (which could happen, there’s a lot more cards in Innistrad) you might be destroying your own creatures if your opponent is out. However, I think he has a place; any Birthing Pod deck with black. Morbid is one of the greatest benefits that deck could take advantage of if the morbid abilities are good, and this is a fair enough one-of in Pod.
Mentor of the Meek is actually a pretty cool card. Star City Games is pre-ordering this card for 3 bucks a piece, meaning someone sees some promise in this guy. a 2W 2/2, he lets you draw a card when a creature with power 2 or less enters the battlefield if you pay 1 mana. Honestly, this guy’s pretty good. He could see play in Puresteel, letting you draw 2 for your living weapons (such as flayer husk and mortarpod). And, of course, other Mentor of the Meeks. Not to mention he’s a 2/2 himself, he’s not a wimp. All in all, he’s a good card.
Silent Departure is… well, unsummon. It’s unsummon with a flashback cost. A really, really expensive flashback cost for an unsummon. I’d rather play vapor snag, at least it does 1 damage.
And as I suspected, the U/R dual land was revealed right after I completed my Isolated Chapel post.
Sulfur Falls is the 5th and final of the Innistrad enemy dual lands, giving us all the color combinations between these and the M10/M11/M12 dual lands.