So, for those of you who saw the old site, I had a segment called Games and Mechanics, where I talked about some of the more complicated parts of the game. Mostly talking about complicated abilities like Banding.
Well, I’m bringing it back.
Due to the fact that the game is booming, there need to be guides like this out there. Whether it be mechanics, keywords, or just slang within the community, I’ll be doing my best to have the answers to the questions like “what’s tron?” or “what’s the stack” or “why is banding so damn complicated?”
This doesn’t mean I won’t still be doing Commanding Opinion, of course – I plan on still doing 5 of those a week, and most likely 2-3 of these a week as well. Once we’re out of the M15 spoiler season, I can guarantee that.
Until next time,
Hey there. For those of you who have been around since the old website, I’m SolemnParty.
I did a lot of writing on the original Win Target Game website, but took a hiatus from the game and from writing in general.
For a little bit of background… I’m almost entirely an EDH player – aside from limited formats like Draft and Sealed, I stick to EDH/Commander. I’m a casual gamer, and I think that’s the problem when I started writing in the first place. I was still very new to the game. I started playing Standard during New Phyrexia, and started playing EDH after the release of the official Commander Product. My brother (ElspethFTW) bought all of the decks and we messed around with them. Soon after, my local card shop started doing an EDH league that I went to with my brother occasionally, and usually my girlfriend after that. At the moment I’ve got 8 EDH decks, all of which are fairly decent in my opinion.
Anyway, I’ll be writing mostly articles about Commander/EDH (I tend to lean towards EDH as the name as it’s what I’m used to calling it) and I’ll be doing spoilers for Conspiracy and M15 most likely, if I get to them before ElspethFTW does. While I’m still in school (I’m a freshman at Drexel University) until June 14th or so, I probably won’t be writing a whole lot until aftewards unless I happen to be around during some big news week. The first thing I’ll be doing is rewriting my articles from the old site and making them decent again. New and Improved with my accumulated knowledge since I started playing back then. Until then, signing off. – SolemnParty
Well, SolemnParty is back. I’ve decided that I’m returning to write a few series of my own.
As of right now, my first new addition to the site is Game and Mechanics. Seeing the return of Exalted, I’ve decided I’ll mention a few things and eventually cover everything from Horsemanship to flying, from banding to wither. All of this will reveal itself in time, of course.
Exalted as MTGSalvation states, was originally introduced in the realm of Alara, starting with Shards of Alara and continued through Conflux and Alara Reborn. As of Magic: 2013, Exalted is returning in full force.
“”Exalted” means “Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.”
While the ability doesn’t make it self evident, if multiple cards have exalted and one creature attacks, each card gives that creature +1/+1 until the end of the turn. For example, a 1/1 attacks, but you have 7 cards with exalted on the board, that 1/1 becomes a 8/8 because it is attacking alone.
Here’s one of the best examples for the fact that even non-creatures can have exalted. With this land in play, any creature that attacks alone will have that +1/+1 bonus until the end of the turn. Even though it comes into play tapped, that isn’t really a huge deal due to the fact that it doesn’t need to be untapped to have exalted, it’s an instant +1/+1 when it hits the board as long as you attack alone.
Here’s a neat little artifact card. In fact, this can devastate a whole ton of decks. You can’t cast any creatures out of graveyards, such as Gravecrawler and negates Sun Titan’s ability to bring back creatures. It also, and here’s the real utility of this card, stops flashback completely. Snapcaster Mage and all of the spells that are now commonly run out of the graveyard are now totally useless once this Cage hits the board. It’s such an amazing card, and costing only 1 to cast, it’s a devastating sideboard option, and actually a main deck option in a blue/black deck utilizing Tezzeret, Agent of Bolas (as you can make it a 4/4 creature, as well). This and Torpor Orb together ruin a great number of decks out there right now. Suddenly you’re going to have to sideboard a lot of artifact hate just to get past this nagging little card. Grafdigger’s Cage is definitely one of the best cards in the set, and perhaps the best non mythic rare.
Now, that was Elspethftw’s review of Grafdigger’s Cage, but with the way standard is shaping up right now, it’s better than we thought, even if the price has dropped.
Grafdigger’s Cage is seeing less play in standard and more play in Modern due to Dredge being played, but it’s still a strong side board card in standard; assuming you’re not playing a deck that relies on it. In my opinion, it’s good enough to be main decked it’s you’re playing a control deck that isn’t U/B Control. Why? Because it stops undying and persist, too.
It isn’t just that creatures can’t be cast from the graveyard, creatures also can’t enter the battlefield from graveyards, rendering Undying and Persist useless; a bonus in conjunction with killing flashback. One card with undying in particular is seeing significant play; Strangleroot Geist. There’s also Vorapede, who’s also seeing some competitive play in Birthing Pod.
I’m just adding a bit to an already great review, and plan on seeing me around the site again fairly soon.