When people heard about Creepy Doll, they were hoping for Wizards to out-do their old Stuffy Doll, a rare from Time Spiral. For 5 mana, it gave you a 0/1; not very impressive. But it’s indestructible, and whenever damage is dealt to Stuffy Doll, it deals damage to the player you chose when he came into play. Stuffy Doll can also deal 1 damage to itself and therefore hurt your chosen opponent. Creepy Doll isn’t as good in Multiplayer formats, but it was played in Standard while it was in, creating a creature that made your opponent weary to swing into the red zone with. All-in-all, much better than Creepy Doll.
Creepy Doll is interesting, however. Also a 5 drop, but a 1/1 indestructible instead, that whenever it deals damage to a creature, you flip a coin, and if heads it kills the creature. Like Stuffy Doll, it makes your opponent’s think twice about attacking, but it’s much less effective as a deterrent than Stuffy Doll, as it only kills the creature half the time. But I enjoy the flavor text; “A child’s porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.” It’s a flavorful card, but not really playable outside of limited.
Plague Boiler is a thing that is going to blow up everything you hold dear if you don’t keep removing counters from it. However, I think this card is a perfectly valid card in Commander decks that play out of the graveyard, like Dredge decks in Commander, that use Karador, Ghost Chieftain, which likes blowing the board up every turn (seeing as black/green/white gets access to damnation, life’s finale, day of judgment, wrath of god, etc), and then dredging and playing their entire board again with Karador, who will rarely cost more than 3 due to him costing 1 less for each creature in your graveyard. Plague Boiler isn’t great, but it has a place in Commander.
2 life and a mana to pump out a creature whose converted mana cost is the sacrificed creature’s converted mana cost +1. Just… wow. Birthing Pod didn’t see much play when Jace and Stoneforge were running around ruining the format, but now with a bit more creativity in the format (alright, so Cawblade is still winning a large percentage of the format) Birthing Pod is seeing play, and a bit of success, at least at FNM’s and Local tournaments. However, this -is- Commanding Opinion, and I have to say, it’s a damn good card in Commander as well, albeit one copy being difficult to hit in a 99 card deck. Voltaic Key lets you pod twice in both Commander and Legacy (but I have a feeling you won’t play Pod in Legacy), letting your Birds of Paradise horrifically mutate into a Blade Splicer or whatever CMC 3 card fits your fancy.
All in all, I believe that Birthing Pod is a great card, and I think it’ll see a good amount of play in Standard after the rotation and downfall of Cawblade; though Venser may take the reins as the Blue/White Control Deck in the format.