Tag Archive: morbid

More Mythics, and other spoilers!

These are two more mythic rares, and give us a total of 3 mythic rares dedicated to Zombies; and one of these, I’m slightly disapointed in, and in the other one I’m rather impressed.

Grimgrin, Corpse-Born, is an impressive looking legendary creature card, a 5/5 for 3UB, and something about +1/+1 counters. Also, he’s a warrior, so that’s cool, and gives us a black and blue zombie general for Commander! But he enters the battlefield tapped and doesn’t untap during your untap step. Mark Rosewater said this would be a theme with these zombies; saying that they have to be slow. Which he certainly is, especially for a card that’ll just get dismembered if he hits the board before he gets to eat another creature; which is his first ability; you can sacrifice another creature to untap Grimgrin and put a +1/+1 counter on him. It’s an interesting engine, which fuels the other zombie sitting next to Grimgrin up there. However, he also has an attack trigger; when he attacks, you destroy target creature the defending player controls and put another +1/+1 counter on Grimgrin. With an engine to utilize with him, like Bloodghast (or something similar in this set, hopefully) he could be extremely powerful, and would be very good if Bloodghast was staying in Standard. Regardless, unless your opponent has Dismember, he could cause some serious problems. Then again, his death could benefit another zombie…

Skaab Ruinator is a 5/6 flyer for 1UU, which is pretty good, right? Well, you also have to exile 3 creatures from your graveyard, which isn’t too bad. It’s possible zombie will end up playing UB with Liliana the Veil to discard and hopefully nuke an opponent’s board. But the greatest part about Skaab Ruinator? You can cast him from your graveyard. So you could remove those three creatures very, very late game to drop this 5/6 on the board again for 1UU. I really like this card, but I hope that Innistrad has some way to put cards back into the graveyard to keep us from completely running out of fuel, maybe a card that says “sacrifice target zombie you control; send creature cards that are exiled equal to the colored mana cost of the sacrificed creature” or something along those lines. In my opinion, Skaab Ruinator is much better than Grimgrin in comparison of both of them being mythic rares.

But Zombies aren’t the only mythics here; Essence of the Wild is a card that even Wizards admits is a little silly; creatures you control enter the battlefield as a copy of Essence of the Wild. Birds of Paradise? Nope, 6/6 Essence of the Wild. Darksteel Myr? Nope, Essence of the Wild. Batterskull with a 0/0 germ? Nope, 10/10 with vigilance and lifelink. It’s a pretty silly card, but it’s not really great. It could be a bomb in limited, but otherwise? Not all that great. It may see play in Birthing Pod as Daily MTG suggests, as 6/6 Birds of Paradise can always be fun.

However, outside of the mythics, we’ve got a couple of uncommons, and so we see Into the Maw of Hell, which for 4RR destroys a land and deals 13 damage to target creature. 13 damage! As Mark Rosewater pointed out, 13 is a theme in the set, so if it’s gonna over kill something, it’s gonna say 13 on it. If Ludevic’s Abomination is a big worry for you, don’t worry, Into the Maw of Hell has you covered.

I’d be excited for this if it wasn’t a 5-drop. 3BB gives you a 4/4 with a morbid ability; when it enters the battlefield, if a creature died, target creature gets -4/-4 until end of turn. It’s a mini-dismember on a 4/4 stick for 5. If it wasn’t yet another 5-drop it could see play in Morbid Pod, but it doesn’t look like Morbid Pod will ever happen, as they haven’t printed enough playable morbid cards for it yet. If this was a 4-drop it’d be perfect.

However, that’s all the spoilers for now, I will, of course, put up spoilers as I find them.

Apparently more spoilers are appearing, and these are actually cards I’m interested in, so here we go.

This guy just looks really bad ass. I’m not exactly sure if he needs to be a mythic rare, but a 6/6 flyer for 3BBB isn’t too bad. As he’s a demon, he has to be bad ass. He gives us another card with Morbid; at the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. Now, as it’s a non-Demon creature, he won’t accidentally blow himself up. But the downside to his Morbid ability is the fact it’s mandatory. So if you’re not playing straight demons (which could happen, there’s a lot more cards in Innistrad) you might be destroying your own creatures if your opponent is out. However, I think he has a place; any Birthing Pod deck with black. Morbid is one of the greatest benefits that deck could take advantage of if the morbid abilities are good, and this is a fair enough one-of in Pod.

Mentor of the Meek is actually a pretty cool card. Star City Games is pre-ordering this card for 3 bucks a piece, meaning someone sees some promise in this guy. a 2W 2/2, he lets you draw a card when a creature with power 2 or less enters the battlefield if you pay 1 mana. Honestly, this guy’s pretty good. He could see play in Puresteel, letting you draw 2 for your living weapons (such as flayer husk and mortarpod). And, of course, other Mentor of the Meeks. Not to mention he’s a 2/2 himself, he’s not a wimp. All in all, he’s a good card.

Silent Departure is… well, unsummon. It’s unsummon with a flashback cost. A really, really expensive flashback cost for an unsummon. I’d rather play vapor snag, at least it does 1 damage.

Hollowhenge Scavenger – Innistrad Uncommon

I’m mainly mentioning this card because of the Morbid Mechanic. As Daily MTG put it, “In Innistrad, the death of one may be the opportunity for others.” Do you know what deck kills things all the time? Birthing Pod.

Seeing as a creatures dies before the creature emerges from the Pod, you could sacrifice a Simulacrum, draw your card, then have Hollowhenge Scavenger come into play, and gain 5 life. Seeing as Obstinate Baloth, which is what Pod usually gains life from, is going out, I think Hollowhenge Scavenger and other creatures with Morbid could see play in the new format with the Innistrad block. Maybe other creatures with Morbid is horrifically outclass this card. But until we have the entire set, we can’t be sure of that.

So, it turns out the cards that don’t have a converted mana cost are actually Double Faced Cards, the opposite side of the card having the transformed card on it.

And, along with this, they revealed a few more cards!

Gatstsaf Shepherd, like Mayor of Avabruck, transforms if no spells were cast last turn, he transforms into Gatstaf Howler, who transforms back if a player cast two or more spells the last turn. They’re decent, but I’m not sure the fact they transform whether or not spells are being cast could be a problem for Werewolves.

Daybreak Ranger is decent, dealing 2 damage to anything with flying, and he transforms just like Gatstaf and Avabruck, when there were no spells cast last turn, he transforms into Nightfall Predator, who “fights” for 1 red. Fights is a new mechanic that causes two creatures to do damage equal to their power to each other. So Nightfall would deal 4 damage to target creature, then target creature would fight him. He, like the other wolves, transform back if two or more spells were cast.

Now, as you’ll have to take your cards out of sleeves and flip them in order to “transform”, there are also these:

These checklist cards will be in each set, and have regular card backs. They can substitute any creature that transforms, in your library or hand. You have to use a separate one for each one you use, and you have to have the actual cards put aside to put into play when they’re on the battle field or graveyard. Honestly, this would be good if you don’t plan on sleeving when you draft the set. However, this also reveals the names of all cards with transform in the set; including Garruk Relentless.

Is it possible that our newest Garruk in this set is a planewalker with Transform? Or is it just Garruk minions in Innistrad? Well, we’ll find out as more spoilers come out. Here’s the list of the transform cards we don’t know yet:

Cloistered Youth
Thraban Sentry
Civilized Scholar
Delver of Secrets
Bloodline Keeper
Hanweir Watchkeep
Instigator Gang
Kruin Outlaw
Reckless Wolf
Tormented Parish
Village Ironsmith
Garruk Relentless
Grizzled Outcasts
Ulvenwald Mystics
Villagers of Estwald

So in Innistrad’s 264 cards, 20 of them will have this new Transform ability; and, as always, I’ll update as soon as I get word of any more spoilers. Until then, let’s hope I get to sleep tonight instead of updating all night.

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