Tag Archive: m15 spoilers

chordofcalling 156

Chord of Calling is getting a reprint in M15!

For those of you who don’t know, Chord of Calling is one of the centerpieces of Birthing Pod decks in Modern, after the banning of Green Sun’s Zenith, and is another very expensive reprint.


Original Ravnica ones are sitting at 36 dollars as of this moment, but they’ll be going down any moment now due to the reprint.

This reprint was very needed, and due to our returning mechanic for the set being Convoke, this is probably the only opportunity they’d be able to put this card back into standard.

To actually explain what the card does, it searches for a creature converted mana cost X or less and puts it into play – clean, simple, and effective. In fact, it’s actually better than Green Sun’s Zenith due to the fact it doesn’t have the limitation on what it can search, but at the disadvantage of being 2 green more. However, that’s easily solved with the magical ability of Convoke! With enough on board, you can tap out to search out combo pieces, or just to search whatever you need to pod into, instead of podding into it.

This set is just cranking out surprise after surprise! I’m excited to see what else lies in the last 80-so cards of the set.

Until next time,



Wizards of the Coast is just full of surprises this week.

Sam Stoddard, a writer for Daily MTG over on the official Wizards Page, just uploaded his article Making Mana, confirming that Wizards has decided to print the enemy color pain lands in M15.

shivanreef1 llanowarwastes1

These are the two M15 arts that we have.

battlefieldforge yavimayacoast cavesofkoilos

And these are the latest arts of the other three.

All 5, however, are confirmed for reprint.

While it’s unlikely that this will impact legacy or modern as they already existed in those formats, standard having access to these lands is fairly interesting.

As he says in his article,

Early on in development, we decided to put a cycle of enemy-colored lands in Magic 2015—the Innistrad check lands. In most ways, they are a lot better than the pain lands. They worked much better with the Return to Ravnica shock lands, and they don’t have the problem of life tracking that the pain lands have, but they didn’t quite work for Standard. Not that they couldn’t in the future, but they didn’t work for what we were trying to accomplish. I mentioned last year that we were moving more toward printing full cycles of lands in a block to make the mana work for Constructed and for Block Constructed. That isn’t changing.

While I’m sure some people will be disappointed about these lands being printed, a lot of people are actually excited to see these lands in standard. A lot of older players already have them, and for new players they’re relatively easy to pick up cheap and play in your standard decks. In fact, Caves of Koilos was just reprinted in the Modern Event Deck not too long ago.

What do you think about this? What modern brews do you have up your sleeves with these older lands? Tell us in the comments below.

Until next time,




Chandra, Pyromaster is easily the best version of Chandra, and is being reprinted in M15!

To quickly recap her abilities, the 0 tends to be the most relevant:

O: Exile the top card of your library. You may play it this turn.

Essentially, she is used as a red draw engine, though you need to keep mana open if you plan on using her. The rest of the time, you just throw one damage at a creature and player and make it so they cannot block.

Until next time,




Soul of New Phyrexia is a card I didn’t expect – while we had the other two spirits at the time spoiled (Soul of Zendikar and Soul of Ravnica), I was expecting it to be a 5 card cycle, one of each color.

And then we see this fantastic monstrosity taking up a colorless spot in the cycle.

Soul of New Phyrexia is 6 colorless for a 6/6 Avatar artifact creature with trample.

Right there already makes me love this card – being an artifact gives it a ton of versatility, and being colorless makes it playable enough to play in any colors. In addition, we have already seen the success of Wurmcoil Engine in Standard and Modern – the card is fantastic at the same card slot.

Now, we get to it’s “Soul” effect:

5: Permanents you control gain indestructible until end of turn.

Right there is pretty fantastic, as at 5 mana it can easily make itself indestructible along with all of your other permanents, and is very easy to sink mana into as it doesn’t have the colored requirements of the other spirits, allowing it to be playing in multi-color decks as well.

5, Exile this card from your graveyards: permanents you control gain indestructible until end of turn.

And also fantastic. An ability usable out of the graveyard to catch your opponents off guard is fantastic in any situation.

I’m excited to play this in my Commander decks, and I feel that it’ll be a lot of fun to drop on the table time after time.

Until next time,



One of the most exciting things to players when it comes to spoilers is seeing cycles of cards coming together.

While we now have all of Conspiracy, we are also starting to hear about the next core set, M15.

One of the cycles I’m most excited for is the Paragon cycle – a cycle of creatures that help their own color.

The entire cycle is 3X for a 2/2 Human X (with the exception of the black one, which is a skeleton) where X is their color and a class that that particular creature is. These creatures also have the ability to pay X and tap (where X is their color) and gives another creature of your color the primary ability of that color.


Paragon of New Dawns is 3W for a 2/2 Human Soldier that gives all of your white creatures +1/+1 and taps to give another white creature you control Vigilance until end of turn. Being a Soldier, this Paragon will be a favorite among players of that Tribe.


Paragon of Gathering Mists is 3U for a 2/2 Human Wizard that gives all of your blue creatures +1/+1 and taps to give another creature of your blue creatures flying until end of turn.


Paragon of Open Graves is the odd-man out, being a Skeleton Warrior instead of a Human Warrior. However, everything else he does matches the rest of the cycle. For 3B, he gives all of your black creatures +1/+1 and taps for 1B (also different than the rest of them) to give another black creature you control deathtouch until end of turn.

Although he is the lone non-Human of the Paragons, the one upside of him being a Skeleton is that the popular EDH lord Death Baron will pump him by +1/+1 and give him Deathtouch.

Personally, I think I like this one the most despite being the most different from the rest of the cycle – breaking both the creature type and the cost of the tap ability. This is most likely because of Deathtouch most likely being the most power of these abilities to give to other creatures.


Paragon of Fierce Defiance is 3R for s 2/2 Human Warrior that gives all of your other red creatures +1/+1 and taps to give a red creature Haste until end of turn.


Paragon of Eternal Wilds is 3G for a 2/2 Human Druid that gives all of your other green creatures +1/+1 and taps to give another green creatures trample until end of turn.

Altogether, I think the Paragons will be a strong cycle in this upcoming core set, and I’m excited to see what else is in the set.

– SolemnParty

%d bloggers like this: