Tag Archive: m15 spoiler

Magic 2015 will actually have two pretty good game day promos, both of which are definitely playable. We’ve already gone into quite a bit of depth about Chief Engineer. The card I’m more excited about is actually the card everyone will get for playing Game Day, the uncommon Reclamation Sage.


Besides having gorgeous art on the full art promo, Reclamation Sage is an Elf Shaman that is basically a better version of Viridian Shaman, which had a mandatory ability to destroy an artifact when it entered play. The Sage is a 2/1 rather than a 2/2 for the same mana cost (2G), but its ability isn’t mandatory and it also can hit Enchantments. Not only is this going to replace the Shaman in Legacy Elves, but it is definitely Standard Playable.


Plus, Reclamation Sage may perhaps even replace Harmonic Sliver in Modern Pod as a more inexpensive removal card, both in mana cost (1GW) and money ($3-4 USD). Also, the Sliver has a mandatory ability, and blowing up your own Birthing Pod isn’t really that good.

In Commander, she’s even better, having the dual types of Elf and Shaman. Elves, obviously, are very popular in the format and there are cards in the format that care about the creature type Shaman like Sachi, Daughter of Seshiro as a Commander, and of course, Coat of Arms.


Those that make the Top 8 at Game Day events will also rece3ive a full art foil Chief Engiener. The art is pretty fabulous, and we’ve discussed the card at great length already. He’s going to be a sought-after promo in any case due to his Commander play-ability, so he’s a strong card to pick up even if his Constructed value doesn’t become what it hypothetically could. Decks are going to have to center around Chief Engineer for his value to skyrocket, which as we’ve discussed is definitely possible in Modern. However, Standard will have to add tons more Artifact support for him to really see his potential maximized.

I won’t be playing in any Magic 2015 Game Day events personally, as I do not play Standard, at least at this time, but I’m actually more excited about the Sage than the Engineer as a promo, as the Sage will see lots of play.

Which card are you more excited about?

– Elspeth for the Win


Some new common cards spoiled today over on MTG Salvation. Two of them are reprints, Razorfoot Griffin and Black Cat. There are also two new cards, Invasive Species and Miner’s Bane.


We haven’t seen Razorfoot Griffin in awhile – since Magic 2010 to be exact. The 2/2 flyer with First Strike is OK in Limited for 3W, especially at common. Nothing wrong with reprinting this.


Black Cat is a particularly popular card among Magic fans originally printed in Dark Ascension. The fact that it makes players discard a card at random when it dies is pretty useful. What makes it especially popular, however, is that it is a Zombie, meaning that it sees play in Zombie Tribal Commander decks. Also, it is a Cat.


Invasive Species is a 3/3 Insect for 2G. When it enters the battlefield, you return another permanent you control to its owner’s hand. The fact that it can be any permanent, a la Kor Skyfisher, makes this an intriguing card in Limited. Being able to reuse one of your lands if you don’t otherwise have a land-drop is always useful, and in some cases you may want to reuse an enter the battlefield effect here and there. It’s a good card at common if deployed properly.


Miner’s Bane is a big 6/3 brute of an Elemental for 4RR. It does have the ability to gain +1/+0 and trample until end of turn for 2R, and the effect to pump his power can be used multiple times in a turn. He’s a good late-game Limited beater, certainly. At common, what more can you ask for?

What do you think of these cards? When might you pick them in draft?

– Elspeth for the Win


It might have come as a bit of a surprise to some people that Nissa was getting a new incarnation in the Magic 2015 Core Set. We’ve been expecting a Nissa 2.0 for quite some time, however, and here she is. Is she better than the original Nissa? In some respects, perhaps, she is.

First of all, she has two +1 abilities, which is automatically a great sign for a planeswalker, especially one with a converted mana cost of 5 and only 3 loyalty. Her first ability makes a target land you control a 4/4 Elemental creature with Trample that remains a land. This is a bit similar to the effect of Koth of the Hammer, but the major difference here is that the land remains a 4/4 creature for as long as it remains on the board. The fact that it gains trample as well is also quite relevant.

The second +1 ability allows you to untap up to four target Forests. This is extremely good. If you tap five forests to cast Nissa, then you immediately get to untap four of them, essentially making her cost one mana. Obviously this would seem only relevant in mono-Green, but keep in mind that she can also untap things such as Breeding Pool, Temple Garden, Stomping Ground, and Overgrown Tomb. While the shock-lands will no longer be in Standard after October 2014, this opens up Modern play-ability for Nissa, Worldwaker, as well.

Her ultimate is quite strong. While it’s potentially unlikely that she’ll ever reach 7 loyalty, if you do happen to ultimate her, you get to search your library for any number of basic land cards (notice not only Forests) and put them onto the battlefield, then shuffle your library. Then, those lands become 4/4 Elemental creatures with trample which are still lands.

That’s a pretty ridiculous amount of ramp, and it’s very similar to Nissa Revane‘s ultimate ability of getting all Elves from the deck onto the battlefield. The fact that they enter untapped is also quite relevant.

The only real downside to Nissa, Worldwaker is that now your lands can become vulnerable to mass removal spells. However, being 4/4’s puts them out of range of cards like Lightning Strike in Standard and Lightning Bolt in Modern. Then again, most of the time you’re going to use Nissa for her ability to untap Forests. With her second +1 she pays for herself quite quickly. Also, even though she has only 3 loyalty, because of how turn priority works, you can +1 her in response to a burn spell being played.

Best of all, in a Mono-Green Devotion deck, you’re likely not even tapping 5 lands to play her in the first place. But she is not only good in Mono-Green. Her ultimate may be best used in Mono-Green, but her first +1 affects any land you control and her second +1 affects shock lands, as well. She seems to be Modern playable, as well. There is an interesting interaction that she has with Inkmoth Nexus, as well, making Mono-Green infect more viable in Modern.

In any case, she is a Constructed playable planeswalker. She’ll also definitely see play in Mono-Green Commander decks. It will be interesting to see how Nissa pairs with the Garruk planeswalker from Magic 2015. How do you see yourself using Nissa, Worldwaker?

SolemnParty has also written a far more in-depth look at Nissa, Worldwaker that you definitely want to check out!

– Elspeth for the Win


Jalira, Master Polymorphist is a particularly fascinating Legendary Creature new in the Magic 2015 Core Set. She is a Human Wizard costing 3 and a Blue to cast with 2 power and toughness. Her tap ability costs 2U to activate and requires you to sacrifice another creature. If you do so, you reveal cards until you reveal a non-legendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. The random order, in particular, is an interesting addition – as effects of this nature are usually in the order than they’re revealed or in any order.

Jalira’s effect is very similar to another card, Polymorph, which clearly inspired Jalira’s effect.


Polymorph actually requires you destroy a creature rather than sacrifice it in order to activate this card’s ability. Interestingly enough, this Sorcery has the same converted mana cost as Jalira. However, this card allows you to get Legendary Creatures, as well, whereas Jalira’s ability does not. Polymorph would be a good card to run in a Jalira-based deck to help you hit Legendary creatures, as well. Do also notice that Polymorph shuffles all other revealed cards into the deck, which is another interesting difference.

Clearly, Jalira was a Legendary Creature designed for Commander play. But since she’ll be in Standard and other competitive formats, how does she fit? Potentially, she could be a pretty good card, especially if you know what your next card is going to be, sacrificing a creature to get out a major bomb is definitely worth the 3 mana. There may be some rogue deck that could take advantage of her ability. But her true power is as a Commander.

There’s the possibility of running a Commander deck chock-full of value artifact and Blue creatures, sticking in some token generation such as Genesis Chamber and being able to consistently play creatures out of the deck. Mono-Blue has easy access to ridiculous amounts of mana (read, infinite) and has many ways to untap creatures. There has been the suggestion to play mostly Legendary Blue creatures and just have several bomb cards like a Tidespout Tyrant that you would mostly be guaranteed to hit. There are a few ways to play a deck around her. She’s probably even better used as one of the 99 in a wide variety of creature-based decks, especially Grixis, that don’t mind sacrificing its creatures to get others out.

Wizards of the Coast has been making it a point in recent years to release more fun Legendary Creatures in each set for the casual crowd, as well as the massive base of players that only play Limited and Commander. Jalira is an excellent example of such a card, and it should be fun to watch how she’s played.

How would you play Jalira, Master Polymorphist?

– Elspeth for the Win


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