Tag Archive: innistrad


Rare Discovery on New Lands!

We’ve got even more spoilers, and one of them is Kessig Wolf Run; obviously for Werewolves, this is what I assume will be called the tribal lands, meaning there will be a blue/black, black/red, green/white and blue/white tribal lands to go with the other tribes in the set. Less exciting than fetches, but we’ve got another 2 sets in the block for them. This also leaves us with one space for land, meaning they’ll most likely reprint terramorphic expanse or evolving wilds, as neither of them were in M12. However, on the actually discussion of this land, it can either tap for a colorless, or for XRG and tap, target creatures gets +X/+0 and trample until end of turn. It’s not bad, and doesn’t state that it’s specifically for werewolves, so it could see some play, but not likely.

Another rare, Champion of the Parish is a Human Soldier that gets a +1/+1 counter every time a Human enters the battlefield under your control. A 1/1 for 1 white that gets bigger seems good to me, I’m hoping to pull a few.

This is a curse I can actually get behind; whenever a creature deals combat damage to the enchanted player, it gets a +1/+1 counter. So Stromkirk Noble would be getting 2 +1/+1 counters instead of his 1, and creatures that don’t get any get them now. For only 1R, it’s a decent card.

Undead Alchemist is a zombie-mindcrank on a stick that makes more zombies when their creatures are killed. Undead Alchemist is not worth it, as it mills instead of damage, not in addition to like mindcrank. While he does make lots of zombies, he won’t see play in standard UB Zombies if it’s going to be competitive.

This card makes it look really easy to be happy when you don’t have a face. Anyway, for 1B, you get +1/+1 and B: Regenerate this creature. It’s a decent card for a common, it’ll see some limited play.

You can’t have horror without spiders coming from absolutely nowhere. For 5 mana, it’s a little expensive for standard, but it could see some limited play, especially with the enemy flashback cost, green and black isn’t going to be uncommon for draft. For 5 mana (4G) you get a 1/2 green spider with reach for each creature in your graveyard. As this is a graveyard set, that isn’t too difficult to do. And flashback 6B lets you do it again later; no complaints there.

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Snapcaster Mage – Innistrad Rare

Snapcaster Mage

1u
Creature – Human Wizard Rare
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Illus. Volkan Baga 2/1

We don’t even have official artwork for this picture and it’s tearing up the discussion of Innistrad! In my previous mention of Snapcaster Mage, I said it wouldn’t be a chase rare; well, I’ve been proven wrong. Star City Games is already pre-ordering Snapcaster Mage for $14 USD. Evan Erwin of the Magic Show is praising it as a chase rare, and people are amazed by its very existence on Twitter, so I’m going to take a better look at it.

Being a 2/1 for 1U is pretty good by itself, especially with it having flash and giving an instant or sorcery card in the graveyard flashback equal to i’s mana cost. It gives White/Blue decks flashbacks on Day of Judgment, Mana Leak, Ponder, and other utility cards in the sideboard like Flashfreeze, Revoke Existence or Mental Misstep. It even lets you flashback dismember, giving you an additional dismember in addition to the 2 or 3 in the main deck, as I assume the flashback for dismember would be in Phyrexian mana.

But, wait, we can’t have cards making Dismember better; it’s already ruining standard, just like Mental Misstep is ruining Legacy and Vintage! There’s still the bit of speculation discussing the banning of both Dismember in standard and Mental Misstep in Legacy due to the breaking of the color pie.

More Spoilers!

None of these spoilers currently have pictures to go with them, but the source is here, being confirmed at Pro Tour Phili. Feel free to catch up on all of them.

Slayer of the Wicked

3w
Creature – Human Soldier Uncommon
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
You don’t want to see his trophy room.
Illus. Anthony Palumbo 3/2

Slayer of the Wicked is another Flavorful card, a 3/2 for 3W that kills vampires, werewolves, and zombies. Like Elite Inquisitor, unless the tribal decks become big, this won’t be very good. However, he’s decent for an uncommon, and will probably see some play in limited.

Snapcaster Mage

1u
Creature – Human Wizard Rare
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Illus. Volkan Baga 2/1

Personally, I like Snapcaster Mage. A 2/1 for 1U with Flash and gives instants and sorceries flashback until end of turn? Giving Day of Judgement or Ponder a flashback option is always great. A decent rare, but not a chase card.

Village Cannibals

2b
Creature – Human Uncommon
Whenever another Human dies, put a +1/+1 counter on Village Cannibals.
They have endured the horrors of Innistrad by becoming the worst monsters of all.
Illus. Bud Cook 2/2

This is a card I wanted to see the art for. Cannibals? In Magic? Zombies we see all the time, but Cannibals? However, Village Cannibals is not a bad card, it could be sided if you’re playing Zombies vs Humans. But, Village Cannibals is an uncommon, and a decent one at that.

Instigator Gang // Wildblood Pack

3r
Creature – Human Werewolf // Creature – Werewolf Rare
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
////////////
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Illus. Greg Staples 2/3 // 5/5

2/3 is a little small for a 4 drop (3R) but for a 5/5 is great. Instigator Gang gives all of your attacking creatures +1/+0, and he transforms with the werewolf rule. He becomes Wildblood Pack, a 5/5 with Trample that gives your attacking creatures +3/+0; meaning he becomes a 8/5 trample when he’s attacking. A great card in my opinion, I’m hoping he sees some constructed play when werewolves hit the scene.

Looking through the spoilers on http://mtgsalvation.com/innistrad-spoiler.html, I noticed something; Isolated Chapel is #242/264, but Sulfur Falls is #248/264, and Clifftop Retreat is 238/264 while Ghost Quarter is 240/264.

What does it mean? Due to the way that sets are ordered, the non-basic lands are all in the same place. So there’s 6 unaccounted for non-basic lands. It’s possible they’re reprinting the M10 lands again, or even the scars fast lands, along with either Terramorphic Expanse or Evolving Wilds, as both are rotating out with the release of Innistrad.

This is, of course, speculation. There will however be those 6 lands, regardless of what they are. They could be either m10 lands or allied fetches, or reprinting the enemy fetches.

We also only have 3 slots open for multicolored cards, so here’s hoping there’s a red/green legendary Werewolf and a black/blue legendary Zombie in there as well.

Divine Reckoning is an interesting card. It’s a Day of Judgment -1 of their choice with a 5WW Flashback. It’s a decent card, but it probably won’t see play in standard, but I think it’ll see play in Commander; white has no problem with more board wipes.

 

Slightly less impressive than Garruk is Mindshrieker, an alright rare. 1U for a 1/1 flyer, it’s ability actually isn’t bad; 2 for target player puts the top card of his or her library into his or her graveyard, and then Mindshrieker gets +X/+X, where X is the milled card’s converted mana cost. I like this guy, honestly. Seeing as 2 isn’t bad for 1 mill without a tap, hitting enough decent cards could make this flyer quite a threat in sealed or draft.

We haven’t seen much of spirits out of the set so far; nothing decent, at least. However, this card’s returning of spirits from your graveyard is mandatory, so don’t use it with Dearly Departed. However, a 4/4 for 4W that returns spirits isn’t bad, but it depends on what other spirits are released in Innistrad.

 

When people heard about Creepy Doll, they were hoping for Wizards to out-do their old Stuffy Doll, a rare from Time Spiral. For 5 mana, it gave you a 0/1; not very impressive. But it’s indestructible, and whenever damage is dealt to Stuffy Doll, it deals damage to the player you chose when he came into play. Stuffy Doll can also deal 1 damage to itself and therefore hurt your chosen opponent. Creepy Doll isn’t as good in Multiplayer formats, but it was played in Standard while it was in, creating a creature that made your opponent weary to swing into the red zone with. All-in-all, much better than Creepy Doll.

Creepy Doll is interesting, however. Also a 5 drop, but a 1/1 indestructible instead, that whenever it deals damage to a creature, you flip a coin, and if heads it kills the creature. Like Stuffy Doll, it makes your opponent’s think twice about attacking, but it’s much less effective as a deterrent than Stuffy Doll, as it only kills the creature half the time. But I enjoy the flavor text; “A child’s porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.” It’s a flavorful card, but not really playable outside of limited.

 

Liliana of the Veil Announced!

Liliana of the Veil has been announced, and it is glorious. The +1 ability isn’t fantastic, causing both players to discard a card, and neither is her -2, which causes target player to sacrifice a creature. Now, with the graveyard mechanics of Innistrad, the +1 on this card could be very useful here if there’s actually more exposed cards that actually work out of the graveyard. It’s possible this will see play outside of Standard with Dredging; seeing as you have no problem milling yourself in Dredge, you also don’t have a problem discarding your big creatures to Reanimate. Her -6 might as well read that your opponent enters scoop phase. You separate all of your opponent’s permanents into two piles, then your opponent chooses which pile to keep. As it’s all permanents and not non-land permanents, you’re destroying their mana base, too, regardless of which pile they choose, if you do it right. This is all with 3 loyalty on a 1BB planeswalker, the same converted mana cost and starting loyalty as Jace Beleren. It’s a huge step up from Liliana Vess. I’m definitely picking up a playset of these.

However, Liliana wasn’t the only card spoiled.

Kruin Outlaw is a 2/2 First Striking Human Rogue Werewolf for 1RR, who isn’t bad by herself, but when she transforms you get Terror of Kruin Pass, a 3/3 Double Strike that prevents your Werewolves from being blocked except by two or more creatures. The way werewolves work together by making each other better (as seen with this card and Mayor of Avabruck) reminds me a bit of slivers, albeit not in every color. However, Terror of Kruin Pass is a great card as far as werewolves go, and I hope it actually finds a place in Standard.

Our last spoilers here is Fiend Hunter,  a 1/3 Journey to Nowhere on a stick for 1WW. He’s not terrible, but easier to kill than Journey to Nowhere for the same amount of mana as an Oblivion Ring. It’s possible he’ll see play with Venser, the Sojourner, but it’s unlikely. Fiend Hunter may be decent in draft, but I don’t see it having a lot of play in Standard.

Not a difficult card to translate, this is Invisible Stalker, an interesting little card. For 1U, you get a 1/1 Hexproof who’s also unblockable. It’s a decent little card, being a little more dangerous in draft than Tormented Soul as it’s also hexproof and will continuously poke your opponent for the one damage. As a hexproof, you’ll still be able to give it Wreath of Geists, so this unblockable could get there.

 

Mentor of the Meek was the Star City Games exclusive spoiler they announced yesterday and are currently having pre-orders for 3 dollars a pop, as I stated in my previous article. In my opinion, Mentor of the Meek is a great card; now, from the wording of the effect, I assume you can trigger his ability multiple times, but if I’m wrong, mention it in the comments. As it’s enters the battlefield, that includes creatures coming into play with Birthing Pod or flashing in from Venser, the Sojourner, letting you blink a Blade Splicer out, then blink it back in and draw a card for 1 more mana. I’m not sure if he’ll be worth 3 bucks a piece after the set is released, but we’ll know when the format starts shaping up. Until then, he’s a fun little card that I plan on getting a play-set of myself.

 

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