Tag Archive: gavony township


Generally Speakin – Asmira, Holy Avenger

 

Asmira, Holy Avenger is a Legendary Human Cleric from Mirage, and not a bad card at that. For whatever reason, this human cleric has flying, and is a 2/3 flyer for 2GW; not a bad deal in my opinion. However, it gets better; at the end of each of your turns, Asmira gets a +1/+1 counter for each creature you lost this turn.

Personally, I believe that she goes best with tokens and Skullclamp, as tokens are treated as having gone to the graveyard. I don’t know if I’d build my deck around her, but she’s a fairly decent card in Ghave or other Green/White token decks.

Due to the Innistrad block, Asmira also gains a lot of support in the form of Human tribal mechanics.

Cards to play in an Asmira, Holy Avenger deck:

  • Gather the Townsfolk
  • Fungal Sprouting
  • Doubling Season
  • Parallel Lives
  • Increasing Devotion
  • Gavony Township
  • Skullclamp

Cards to play Asmira with:

  • Ghave, Guru of Spores
  • All of the Above
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Innistrad Spoilers and Recap

Since I haven’t written the spoilers the last couple of days, I decided I’m going to go over both the most recent spoilers and the ones that Elspethftw wrote recently; so here we go! Cackling Counterpart is the most promising of them, which for 1UU puts a token onto the battlefield that’s a copy of a creature you control; essentially, it’s rites of replication, except only your creatures and there’s no kicker. However, it does have a flashback for 5UU; a little over-costed like all the flashbacks we’ve seen, but Snapcaster Mage can, of course, fix that.

Out of the tribal lands, Gavony Township is my favorite so far. For 2GW d a tap, you put a +1/+1 counter on each creature you control; it’s a great card, and properly costed. Only if it provided Green and White mana instead of colorless, which reminds me…

They’ve confirmed that Shimmering Grotto from Lorwynn is being reprinted. As it’s staying a common, I have no complaints, it’s actually decent with the tribal lands, turning that into actual colored mana.

Thraben Sentry doesn’t look great; a 2/2 with Vigilance for 3W. But when another creature dies he becomes Thraben Militia, a 5/4 with Trample. He’s not great, but he’s only a common, and decent in limited.

Now, I’m going to go back over the other cards;

3RR for a 2/2 is bad. Even if it’s a flyer with haste. But, he’s not all bad; when he deals combat damage, he gets 2 +1/+1 counter. He really isn’t that bad; he’s over-costed, yes. But he’s not horrific. The format is going to be flyer-light in competitive play with no squadron hawk, so he won’t necessarily get consistently blocked, but he’s still not great. He’d be decent in Limited, but he does not need to be a rare.

Moorland Haunt is our Spirit Tribal land; for UW, you exile a creature card from your graveyard to get a 1/1 white spirit token with flying. Honestly? This is a great card; Squadron Hawk was criticized for being a cheap 1/1 flyer that got other flyers; this land produces them for 2 mana per turn. This could see some significant play as it’s already in blue and white, the favorite control colors.

Tormented Pariah // Rampaging Werewolf

3r
Creature – Human Warrior Werewolf // Creatue – Werewolf Common
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
////////////
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
Illus. Bud Cook #165/264 3/2 // 6/4

There isn’t much to say about Tormented Pariah and Rampaging Werewolf; it’s a 3/2 for 3R that turns into a 6/4 when it transforms. A decent common, it’ll see play in limited.

Ulvenwald Mystics // Ulvenwald Primordials

2gg
Creature – Human Shaman Werewolf // Creature – Werewolf Uncommon
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
//////////
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
Illus. Dan Scott #208/264 3/3 // 5/5

Another translation and another werewolf; Ulvenwald Mystics/Ulvenwald Primordials. A vanilla 3/3 for 2GG that turns into a 5/5 with G: Regenerate? Not bad for an uncommon.

angelic-overseer

This just shouldn’t be a mythic rare. It’s a perfectly fine card, but it does not need to be a mythic rare. A 5/3 with flying, hexproof and indestructible is pretty decent for 5 mana. Decent in Commander with Kaaila of the Vast, it really isn’t a bad card, but doesn’t need to be a mythic rare.

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