Tag Archive: game and mechanics

First Strike was the first game mechanic that I actually encountered when I started playing, aside from Flying. Very simply, the reminder text reads:

 “This creature deals combat damage before creatures without first strike.”

Simple enough, right? a 6/1 first strike would kill a 1/1 without dying because he does his damage first.

As for some background, First Strike has been around since the beginning of Magic with Alpha, and is focused mainly in White and Red, though it’s in all colors.

So, yeah. Easy mechanic, right?

And then I ran into this card.



Double strike. And that is?

Well, a creature with Double Strike deals combat damage both during first strike and regular combat damage. For example, a 2/2 with double strike would deal 2 damage to a 4/4, and then deal an additional 2 damage, killing it in the second combat step.

Double Strike began in Legions and has seen some existence in every block since then.

Notable cards with first strike:

  • Akroma, Angel of Wrath
  • Baneslayer Angel
  • Gisela, Blade of Goldnight
  • Porcelain Legionnaire
  • Phyrexian Crusader

Notable cards with double strike:

  • Mirran Crusader
  • Drogskol Reaver
  • Warren Instigator

Game and Mechanics – Flash

Flash is a mechanic that allows you to play a card any time you would be able to cast an instant (essentially, whenever you want in most circumstances). As stated on MTG Salvation, King Cheetah was the first card released with flash.

Originally from Visions, King Cheetah really isn’t a very impressive card, but being a 3/2 with Flash for 3G isn’t terrible during that time, though it’s not a card I recommend now. The actual mechanic wasn’t called flash until Time Spiral, which included significant cards such as Teferi, Mage of Zhalfir.

Flash is an evergreen concept, being used in almost every set, though the best known card of this would be the famous Snapcaster Mage.

Notable cards with Flash:

  • Teferi, Mage of Zhalfir
  • Snapcaster Mage
  • Ambush Viper
  • Yeva, Nature’s Herald
  • Jin-Gitaxis, Core Augur
  • Aven Mindcensor

Game and Mechanics – Vigilance

With the large number of white cards in M13 and Avacyn Restored, I thought I’d briefly talk about Vigilance; it is a virtue, after all.

Vigilance is one of the older mechanics in Magic, originally introduced in the first set ever, Alpha. However, its ruling was simply written out prior to Champions of Kamigawa, where it was introduced as an actual keyword.

Vigilance was originally written (and the ruling is still written) as: Attacking doesn’t cause this creature to tap.

As seen here, this is a Serra Angel from Unlimited right next to a newer Serra Angel from M12, the last core set. These are the same card, but the original does not have the Vigilance keyword.

Vigilance is a very basic ability, but still very important. It’s present on many cards in our current format, such as Sun Titan.

Well, SolemnParty is back. I’ve decided that I’m returning to write a few series of my own.

As of right now, my first new addition to the site is Game and Mechanics. Seeing the return of Exalted, I’ve decided I’ll mention a few things and eventually cover everything from Horsemanship to flying, from banding to wither. All of this will reveal itself in time, of course.

Exalted as MTGSalvation states, was originally introduced in the realm of Alara, starting with Shards of Alara and continued through Conflux and Alara Reborn. As of Magic: 2013, Exalted is returning in full force.

“”Exalted” means “Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.”

While the ability doesn’t make it self evident, if multiple cards have exalted and one creature attacks, each card gives that creature +1/+1 until the end of the turn. For example, a 1/1 attacks, but you have 7 cards with exalted on the board, that 1/1 becomes a 8/8 because it is attacking alone.

Here’s one of the best examples for the fact that even non-creatures can have exalted. With this land in play, any creature that attacks alone will have that +1/+1 bonus until the end of the turn. Even though it comes into play tapped, that isn’t really a huge deal due to the fact that it doesn’t need to be untapped to have exalted, it’s an instant +1/+1 when it hits the board as long as you attack alone.

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