Tag Archive: commanding opinion


While I know this was spoiled quite a while ago, we didn’t get a chance to talk about it. To start, this was designed by Brian Fargo, who was the director of Wasteland and Executive producer of Fallout – but most importantly, he was the director of Bard’s Tale.

As this is a designer card, I want to look more into the source material behind it, and mention his story – but, DailyMTG already did that, along with the rest of the designer card, which you can read here.

To sum up, from the very beginning of the project, Fargo wanted to make a Bard. He first released a Blue “silver bordered bard”, and then a black bordered RWU bard. With some convincing from development, it eventually became the green creature we see now.

Yisan, the Wanderer Bard is a 2/3 Legendary Human Rogue for 2G. Decent stats, but what else does it do?

Well, it has an activated ability.

2G, tap, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.

Personally, this card reminds me of Birthing Pod, but I also played that deck in standard for quite a long time. That being said, it’s much closer to Hibernation’s End.


Yisan, however, is much more optional and reusable than this card was. Having a creature that is consistently better (but less accurate than) Worldly Tutor is very strong. It’s namely a question of what you play along with him, though.

Rather than mentioning cards that go well with him, I’m going to just mention creatures that work very well with him in his own deck. I’m mentioning green and artifact creatures only due to the fact he is a mono-green Commander.

Some cards to play in Yisan, the Wanderer Bard:

CMC 1:

CMC 2:

CMC 3:

CMC 4:

CMC 5:

  • Acidic Slime

CMC 6:

CMC 7:

CMC 8:


Yisan is best played with a solid CMC curve in the deck, so he doesn’t miss a drop with his ability. One small card I’d like to mention is Clockspinning.


While you can’t play it in a Yisan-led list, as it isn’t green, Clockspinning is a very strong card alongside Yisan, whether it be to remove counters to get another creature at the same CMC again, or to add counters to speed up the curve of what you’re pulling out. Adding blue and playing Simic along with Yisan gives him even more targets, and adds the ability to bounce your own creatures to reset Yisan after you get to the top of your curve with Yisan.

Yisan is definitely one of the cards that I’m looking forward to out of M15, and we’ll see if he can live up to the Commander format.

Until next time.




So, for those of you who saw the old site, I had a segment called Games and Mechanics, where I talked about some of the more complicated parts of the game. Mostly talking about complicated abilities like Banding.

Well, I’m bringing it back.

Due to the fact that the game is booming, there need to be guides like this out there. Whether it be mechanics, keywords, or just slang within the community, I’ll be doing my best to have the answers to the questions like “what’s tron?” or “what’s the stack” or “why is banding so damn complicated?”

This doesn’t mean I won’t still be doing Commanding Opinion, of course – I plan on still doing 5 of those a week, and most likely 2-3 of these a week as well. Once we’re out of the M15 spoiler season, I can guarantee that.

Until next time,


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