Category: Conspiracy


Councils-Judgment-Conspiracy

Many players have been a bit confused by the wording on Council’s Judgment, a chase rare out of the wildly popular Conspiracy draft set. Will of the Council is a major mechanic in the Conspiracy set, built for a multi-player environment. Who doesn’t want to vote the most dangerous card on the board out of the game? But in one-on-one, the wording makes this a particularly nasty card, and it’s potentially going to see some serious play in Legacy/Vintage, as well as in Commander.

Council’s Judgment reads: “Starting with you, each player votes for a non-land permanent you don’t control. Exile each permanent with the most votes or tied for most votes.” In a multi-player environment, this is a very fair card, as it pits the other players against each other. But the best part about this card is something that does work for you in Conspiracy but actually is completely one-sided in a one-on-one environment. The card specifically mentions a non-land permanent you don’t control. This means that the one who plays this card is never in danger of losing one of his or her cards. Council’s Judgment basically becomes a bit stronger version of Oblivion Ring or Banishing Lightin that the permanent selected is gone forever and not simply a target of an Enchantment.

Therefore, it’s pretty easy to see why this has become a chase Sorcery from Conspiracy. It is a good thing that Wizards decided to not make Conspiracy a Modern-legal set, as this could have become the most expensive rare in the set with the number of decks that would make room for it. It’s a flavorful card that is even more deadly in traditional one-on-one play, and perhaps one of the best designed Magic the Gathering cards of all-time in terms of flavor, power level, and fun (for the one who plays it, that is!)

~ Elspeth for the Win

Photo credit: Magic Spoiler, Fair Use

Order your copy (or copies) of Council’s Judgment on TCG Player!

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phagetheuntouchable

Phage the Untouchable is remarkable for quite a number of reasons. Originally printed in Legions, Phage was reprinted in Tenth Edition, and has now also been reprinted at mythic rare in Conspiracy. She has been errata’ed to become an Avatar Minion (some sources online that say she is a Zombie Minion, but the Gatherer does not confirm this). Phage is a Legendary Creature who costs 3BBBB to cast. Obviously, this is a pretty hard card to cast if you’re not in mono-Black. The truth is, however, casting her from your hand is the only way to put her onto the battlefield, if you don’t want to lose the game.

That’s right, Phage may be one of the very few, if not the only, Legendary Creature (that isn’t a flip-card from the Kamigawa block) that you cannot play as a Commander – not without a lot of help at least. If you were to cast Phage the Untouchable from the Command Zone, you would automatically lose the game – unless you have a way to Stifle her enter the battlefield ability. However, she has some benefits once she does become cast from your hand. Whenever Phage deals combat damge to a creature, immediately destroy that creature, and it can’t be regenerated. It’s a bit better than Deathtouch, very similar to the ability of Ohran Viper.

But her last ability is the reason that you have to cast her from your hand in order to play her – without immediately losing, of course. When she deals combat damage to a player, that player loses the game. That being said, why wouldn’t you want to play her in a mono-Black deck? You certainly can, but not as a Commander, unless you never want to be able to cast her. It also means that any chance of Reanimating her is out – although returning her to your hand is perfectly fine.

One funny interaction with this card is if your opponent happens to have an effect that has to bring back Phage the Untouchable as a mandatory part of its ability. Rise of the Dark Realms, for example, must bring back all creatures from all graveyards, as does Liliana Vess’ ultimate ability. Grave Betrayal, a very popular Commander Enchantment, backfires when Phage dies, killing the player with Grave Betrayal as soon as she hits their side of the board. There’s a lot of tricky gimmicks you can play with Phage.

But you can’t realistically play her as a Commander, which is kind of sad. Actually, there is a way, as long as you play a card like Torpor Orb that stops enter the battlefield abilities. That seems a bit awkward, however.

Still, she’s awesome for a Commander deck built around mono-Black Devotion, such as Erebos, God of the Dead or Mogis, God of Slaughter. Phage has plenty of uses. She’ll especially be fun to see out on the field in a good old game of multi-player Conspiracy Limited. Or will she?

– Elspeth for the Win

stifle mtg conspiracy

Stifle is quite a card. Originally printed in Scourge, Stifle is an instant that for a single Blue mana can counter any target activated or triggered ability. Talk about a combo breaker. While Stifle will not be playable in Modern, as all Conspiracy cards are considered only Legacy, Vintage, and Commander legal, its reprint is still very welcome to see. Stifle sees a ton of Legacy play, but because its supply has dwindled so much in recent years, it has been a $30-35 USD card.

With its reprint in Conspiracy, with the art from the foil Judge promo that a lot of people love, the price for original copies is already beginning to drop somewhat. Copies of the new Conspiracy version of Stifle are pre-ordering for $20-25. Also, foils will be available, as well. Original Scourge foils, as well as the Judge foil promos with this same art, can run around $100 USD a copy. With the wide availability of Conspiracy, and the fact that it’s only a rare in what should be a highly-opened set, the newer foils will be easier to come by.

So what makes Stifle so valuable? It stops enter the battlefield abilities, first of all. Stoneforge Mystic can’t search anything out. It counters activations of Pernicious Deed, another hot Legacy card featured in Conspiracy. It counters Engineered Explosives. It counters a lot of answers for certain deck archetypes. Plus, it even stops the activated abilities of planeswalkers – a fact that should not be overlooked; however, the counters will still be added or removed due to that being a “cost” of the ability. Previously, because it was so hard to come by, not a lot of people have gotten a chance to play with Stifle. Now it will see plenty of play, and it’s a good card even in the limited Conspiracy format, where there are plenty of activated abilities to counter with it.

Also, Stifle is a really good card to flashback with Snapcaster Mage. Yes, most of the time it will be a 1-for-1 trade, but if you Stifle the right ability at the right time, it’s likely you can win the game.

People are calling Stifle the best card in the entire Conspiracy set. For the value at the rare slot, I would have to say that it is the best non-mythic in the set, by far.

– Elspeth for the Win

With myself greatly anticipating this set, waking up and seeing these other reprints make me love Wizards of the Coast a little bit more.

edricspymasteroftrest

Edric, Spymaster of Trest ended up not being a fantastic investment, He topped out at $27 in April, and is now back down to around $13.50, which is still three times as much as his all time low of $4. He is seeing Legacy play at the moment in Bant Aggro and a number of different rogue decks. Appropriate, seeing as he is an Elf Rogue.

That being said, Edric getting reprinted is fantastic, as he definitely belongs in a multiplayer set like Conspiracy. At the moment, he’s pre-ordering for 10 dollars on Star City Games, and will probably stay around that price.

hydraomnivore hydraomnivore1

This one is more of an update than a spoiler, but I mentioned Hydra Omnivore yesterday, and today we see that Hydra Omnivore has been moved up to mythic rare. It’s a fairly reasonable change as Hydra Omnviore will be a very strong card in Limited.

mirariswake

Mirari’s Wake is one of my favorite reprints. It’s simultaneously a green Mana Flare that effects all of your lands, and an Anthem that gives all of your creatures +1/+1. Mana Reflection is a little less restrictive based on color limitations, but is also more expensive, both based on mana and price.

phagetheuntouchable

Phage the Untouchable is a Legendary Creature that a lot of people have a soft spot for, as she kills everything she touches – including players that she deals damage to. But of course her most fun part is that if you cast her somewhere other than your hand, you lose. She’s a little gimmicky, and is something I’ll talk about on Commanding Opinion when I start that series up again.

perniciousdeed

Pernicious Deed is a very powerful card that is still seeing consistent Legacy play in decks like Nic Fit and BUG/Jund decks. Originally from Apocalypse, Pernicious Deed is a very strong delayed removal spell, destroying all artifacts, creatures, and enchantments with converted mana cost X or less. Sitting around $15, it’s nice to see this getting a reprint and giving people better access to Legacy playable cards.

stifle

Stifle, however, is my favorite thing to see being reprinted. Being able to say no to the abilities of cards is extremely empowering to blue players that can usually only counter spells. Original ones are sitting at $35, and Judge foil promos with this artwork are sitting at about $100 – definitely a card that needs a reprint.

vedalkenorrery

I was surprised to see Vedalken Orrery getting reprinted. I recently picked up a few of them for my Commander decks, and I’ll be happy enough to pick up a few more of them. They aren’t showing up on very many Legacy deck lists, but it is a very powerful card in Commander and other multi-player formats due to having a lot of turns that aren’t yours – and you want the chance to do stuff on turns other than your own.

victimize

Lastly, is Victimize, which is a fantastic reanimate spell. It is the least impressive on this list, though, as it is also an uncommon. Essentially, you sacrifice one creature to get two others from your graveyard.

Overall, these spoilers just make me even more excited to draft this set. I’ll also be talking about the rest of the draft exclusive cards very soon.

Until next time,

SolemnParty

 

hydraomnivore

Hydra Omnivore is another exciting reprint for Conspiracy. Originally a Commander Deck exclusive, Hydra Omnivore is a card designed for multiplayer – whenever this 8/8 for 4GG deals combat damage to a player, it deals that much damage to each other opponent as well.

At 6 mana, this 8/8 is a monster in a limited format like Conspiracy. At worst, it gets hit by a Swords to Plowshares and you gain 8 or more life as far as Conspiracy is concerned. Without Trample, however, it isn’t a gigantic threat and is on par with the power level of the set.

Personally, I’m just a huge fan of this hydra, and with its original Commander printing sitting at 12 dollars, it’s nice to see a reprint.

We should have the rest of the spoilers for Conspiracy by the end of the day tomorrow (Monday, 6/2/14), and I’ll be covering as much as the set as I can when we have everything.

Until next article,

– SolemnParty

Realm Seekers – MTG Conspiracy Rare Card Review

Realm-Seekers-Vintage-Masters-Visual-Spoiler

Realm Seekers is a new rare Elf Scout card from Conspiracy. It enters as a 0/0 with X +1/+1 counters where X is the total number of cards in all players’ hands. For a 6 drop, this doesn’t sound all that exciting. However, it does have an ability for 2G that allows you to remove a +1/+1 counter from Realm Seekers, and search your library for any land card and put it into your hand.

As an Elf, Realm Seekers should find room somewhere as a bit of a mana ramp card. Specifically, Realm Seekers will be seeking out non-basic lands, and there are a few useful ones in Conspiracy. In Commander, it could search for options such as Oran-Rief, the Vastwood and, if you happen to have one, Gaea’s Cradle. With Exploration also being included in Conspiracy, Realm Seekers could end up being a pretty good pick, as only required two Green in its cost makes it somewhat splash-able. There are plenty of Elf lists that could like find some room for it in Commander.

In Vintage Masters online, there is the added benefit that said set will benefit from having dual lands included in it. Realm Seekers becomes a lot more valuable there.

Overall, it’s a decent little ramp card that could find some homes in some Commander Elf lists and be an okay card to draft in Conspiracy.

– Elspeth for the Win

drakestown-forgotten

Drakestown Forgotten is a black Zombie creature card with a lot of Commander potential. When he enters the battlefield, he enters with X +1/+1 counters on him, where X is the number of creature cards in all graveyards. It’s essentially a Lhurgoyf, except that it only checks graveyards when it enters and its statistics don’t change based on the state of the graveyards afterwards. For a 5-drop that requires only a single Black (4B) that’s pretty decent. But it’s his second ability that truly makes him good. You may pay 2B and remove a +1/+1 counter from Drakestown Forgotten and give a target creature -1/-1 until end of turn.

First of all, in a multi-player draft format, this guy could hit the board with a fair number of counters put onto him. Also, while his removal ability is perhaps not the most efficient in the world, it is certainly usable. This is a fairly good card to pick up in draft, but will also find a slot in a good number of Commander decks, as well. Being a Zombie already makes him a solid play in Zombie tribal decks such as Grimgrin, Corpse Born. Being able to play this card potentially for zero with Rooftop Storm is pretty sweet. Also, because he is based around +1/+1 counters, any Golgari deck or Ghave, Guru of Spores deck that plays around with counters could find room for this guy. There are plenty of ways to make him very big and be a useful way to pick off little utility creatures on the board.

Overall, Drakestown Forgotten is a card that will not be forgotten by Commander players after the draft is over. It’s a solid card that will find plenty of homes in a great many lists before long.

– Elspeth for the Win

That title had a few too many conspiracies in it.

That being said, there are 13 cards in Conspiracy that won’t be legal in any other format – the Conspiracies. As there’s only 13 of them, I decided to talk about all of them in the same post. Elspeth FTW mentioned a few of them individually, but this way I can look into them more carefully and in the context of seeing all of the Conspiracies.

There are 2 rare conspiracies, 6 uncommons and 5 commons, and they take the place of the basic land slot, along with the draft constructs and Paliano, the High City.

backupplan worldknit

The two rare conspiracies are Backup Plan and Worldknit.

Backup Plan essentially gives you an opening hand, and then you pick one of those hands to keep. With multiple backup plans, you could technically lose the game turn 0 by drawing too many hands with enough Backup Plans. That being said, it’s a very powerful card in a format that only plays 40 cards.

Worldknit on the other hand makes you play every single card in your chosen pool, and your lands tap for any color. While this may seem really good on the surface, you need to remember that you have to play every last card you drafted – if you picked a lot of actual cards, you could have a huge consistency problem in an 8 person draft. The upside is that Worldknit tries to rebuild the consistency by making it so you can play everything. It is a very good Conspiracy, but you need to draft around it and get it early to make it playable.

advantageousproclamation doublestroke

Advantageous Proclaimation is another Conspiracy that you open the game with. It allows you to play 5 fewer cards in your deck. While this could be bad with people playing Dack Fayden (the greatest thief in the multiverse) and it being a longer game due to being multiplayer, it does increase consistency as you don’t have to play as many cards in your library. While it’s playable in a Conspiracy deck that literally just plays a ton of conspiracies, I’m not sure how much better it could really be than that in limited.

Double Stroke is the beginning of the Hidden Agenda cards. Before the game starts, you secretly name a card (in a demo Conspiracy draft, they used sticky notes attached to the conspiracies to prevent people from cheating)  and then the card has an effect on cards of the chosen name. Double Stroke in particular allows you to copy a named instant and sorcery. This is pretty powerful if you really want to name a card like Reign of the Pit or Plea for Power due to the high power level of the cards.

iterativeanalysis powerplay1

Iterative Analysis is similar to Double Stroke in that you can only name instants and sorceries with it, and you may draw a card whenever you cast the named card. Not bad if you’re playing a lot of copies of a single card, but I don’t quite see the usefulness of the card quite yet. I suppose just picking it and naming a card you have multiple copies of is fine as it nets you free advantage.

Power Play on the other hand causes you to go first unless another player has one as well. Straight forward, and is one of the more powerful conspiracies that can go in literally any deck without needing to plan for it.

secretsummoningunexpectedpotential

Secret Summoning essentially turns the named card into Squadron Hawk. While this generally would encourage playing a lot of copies of cards, you can always just declare a creature you have two of if you end up with this conspiracy.

Unexpected Potential allows you to cast your chosen spell with any mana. This card is very interesting, as it can let you play a single card out of your colors by naming it with this card and effectively treating it as whatever you want.

bragosfavor immediateaction

Brago’s Favor is another Hidden Agenda, where you declare a particular card and it costs 1 less to cast. Being able to make your star creature hit the board one turn earlier can be a huge help, and it’s cool to see this on one of the common conspiracies.

Immediate Action gives the chosen creature Haste.

muzziospreparations secretsofparadise

Muzzio’s Preparations causes the chosen creature to enter the battlefield with a +1/+1 counter.

Secrets of Paradise causes all of the named creatures to tap for any color.

sentineldispatch

Sentinel Dispatch is probably my favorite of the conspiracies – you start the game with a 1/1 defender. It’s the one I would most likely draft as it gives immediate advantage, even if they can’t attack.

Overall, I like the conspiracies but there isn’t a whole lot to say about most of them. The upside to every last one of them (aside from Worldknit) is that there is no downside to playing them in the deck. All of the Hidden Agenda cards especially just let you get tons of advantage out of a single creature if you just keep naming the same card for each of them, and Unexpected Potential lets you play your off-color bombs in your deck as well.

All this talk about Conspiracy is just getting me more excited for the set. I will be doing a floor draft with my floor here at school, and I’ll get you guys a draft report talking about my experience with the set.

Until next time,

-SolemnParty

grudgekeeper

 

“Your defiance is noted.”

Grudge Keeper is a 2/1 Zombie Wizard for 1B – a decent power and toughness for a 2-drop. This is one of the more flavorful cards in the set in my opinion – whenever players finish voting, each opponent who voted for a choice you didn’t vote for loses 2 life.

At common, this card will likely see play in most black decks as it has a decent power and toughness, and the added effect could be impressive with cards like Coercive Portal and Plea for Power where most players are likely going to be voting against you. Outside of Conspiracy however, this card likely won’t see very much play outside of an EDH deck built around the Will of the Council mechanic.

– Solemn Party

magisterofworth1

When looking at a card like Magister of Worth, I generally just see it as an EDH card – it’s a 4/4 for 4WB that, while good, I would expect to be roughly bulk rare, maybe a little bit more.

Then, I see this on MTG Stocks.screenshotmagister

At the time of writing, Magister of Worth is apparently pre-ordering for around 37 dollars – for a regular rare? At the same time, the reprint of Exploration is only going for a little under 20 dollars.

Conspiracy is doing a very good job of confusing retailers and players alike. I find it unlikely that it will stay that high, but it is something we should discuss.

At this time, Dack Fayden (the greatest thief in the multi-verse) is pre-ordering around 58-60 as well. In a set where players and retailers have no idea what the supply and demand for this set are going to look like, the prices are going to be extremely high. In Dack’s case, it’s mostly a combination of the “Jace Tax” and hype for Conspiracy. If this set does not get bought enough, then players are going to have a hard time opening product. Otherwise, if the set is bought like a normal set, the prices will likely stabilize.

Personally, I would not advise pre-ordering very much from this set – the prices are going to be high and supply is going to be high as long as stores are willing to stock it for sale and in-store drafts.

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