Category: Commander

Commander 2014 Spoilers – Mono-Black Spoilers

It seems that the majority of the mono-black deck has been spoiled, and is titled Sworn to Darkness.

Before we get into the majority of the reprints, I’m just going to go over a few things first.


Jet Medallion is getting reprinted, basically confirming a reprinting of all of the medallions! I’m happy to see these being reprinted, personally. I couldn’t see these getting a reprint in anything other than the mono-colored commander decks. For those of you that haven’t seen these before, they’re originally rares from Tempest, and are between 5 and 10 dollars depending on which medallion it is.Good to see being reprinted.


Demon of Wailing Agonies is another card with the new Lieutenant mechanic. A 4/4 flyer for 3BB is solid, but if you control your Commander you get an additional +2/+2 (bumping up to 6/6 for 5) and whenever he deals damage to a player, that player sacrifices a creature. Having this ability on a creature with evasion is pretty solid, and I think this could see solid play in Kaalia, over Angelic Field Marshall due to the sheer power of this card.


The picture is a little difficult to read, so here’s the text:

Raving Dead
Creature – Zombie [Rare]
At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.
Whenver Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down.

This is a fantastic card in my opinion. Wizards is learning their lesson about big dudes with deathtouch and high power, and made this guy a 2/6 with a ridiculous ability that cuts a player in half after dealing his two damage. It’s a strong card, and is better balanced for multiplayer than it is for 1v1. Being a zombie is a huge benefit with cards like Zombie Master and Urborg, Tomb of Yawgmoth in existence.


Again, this picture isn’t loading well so here’s the text:

Flesh Carver
Creature – Human Wizard [Rare]
1B, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.
When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver’s power.
“Just a taste?”

Pretty solid card along with Gisa. Making this guy big with his own ability and then sacrificing him to Gisa’s ability is pretty strong. Not a whole lot to stay about him, he’s a pretty standard Commander bulk rare.


Spoils of Blood looks like a card I think will definitely see play. B for a big creature after a board wipe can turn this card into pure value town. Plus, it has fun flavor text.

“There are always leftover.” – Derecht, flesh carver

Just a really cool card.


Wake the Dead is an instant for XBB that can only be played on your opponent’s turn, that reanimates X creatures from your graveyard and then sacrifices them at end of turn. It’s essentially just to quickly block, get ETB or death triggers on some stuff, and keep yourself from dying.

However, this card is disgusting with cards like Mikaeus the Unhallowed and Athreos, God of Passage.


Just food for thought.


I’m glad to see that the deck had at least one board wipe, even if it is at 4BBB.

Necromantic Selection
Sorcery [Rare]
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It’s a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

This is a pretty cool card, honestly. It’s managable in a mono-black deck (which this is) and is reanimation to boot. I don’t know if I’ll play it personally in mono-black, but it’s an option for more board wipes if you need them in a mono-black deck.


Oversser of the Damned is a 5/5 flying demon for 5BB – which is pretty standard costing. This guy is really cool, though – when he comes into play, he destroys a creature (and this is a may, so you can cast him safely the rest of the time too) and whenever an opponent’s creature dies, you get a 2/2 black zombie creature token into play tapped. I can definitely see this seeing play in decks like Kaalia or something that constantly benefits from dead creatures on your opponent’s board. Solid card.


Malicious Affliction I think could see play in other formats. BB to kill a nonblack creature is already pretty solid (not quite as good as doom blade) but it’s morbid ability lets you copy Malicious Affliction to kill a second creature. BB isn’t hard even in 3 color commander decks due to Urborg, Tomb of Yawgmoth and cards like Cabal Coffers. It’s preordering on SCG at 2 dollars, and I think it’s a reasonable price for it.

There are still tons of other spoilers, but these are the new cards in the mono-black deck. The notable reprints include Grave TitanBlack Sun’s Zenith, and Aether Snap. Sadly, no Damnation, which a lot of people are unhappy about. You can find the full list here.

Until next time,




Bitter Feud is a 4R Enchantment that is essentially Dictate of the Twin Gods/Furnace of Rath except it’s specifically for two players – and no one else. It’s a very interesting take on the type of enchantment, and I think I’m likely to play it in something like Krenko.


Unstable Obelisk is an unusual mana rock. A 3 mana rock that produces 1 colorless upon a tap, you can also pay 7 mana into it and tap it to destroy any permanent. I’m actually a huge fan of this card. Mono-Red has a very hard time destroying Enchantments, and a mana rock like this makes it a lot easier to have a multipurpose card than to devote a slot to something like Spine of Ish Sah.

Overall, not exciting stuff, but still decent cards. I’m leaning towards the mono-red deck due to Dualcaster Mage and Feldon, but only time will tell what deck I”m gonna end up going with.

Until next time,



We’re finally starting to see more Commander 2014 spoilers, and I’m already a fan of what we’re seeing.


Feldon of the Third Path is originally from the Brother’s War storyline on Dominaria – I’ll talk about that more when I do a Commanding Opinion on him. Needless to say, he’s better known for his Cane.


He doesn’t introduce any new mechanics, but his ability is pretty solid. But let’s take a good look at him.

Feldon of the Third Path is a 2/3 Legendary Human Artificer for 1RR. Well costed for a decent Commander. Being a 2/3 rather than a 2/2 gives him a little more versatility – but still gets killed by Inferno Titan, Lightning Bolt, etc. It’s his ability that makes him powerful, though.

2R, tap: Put a token onto the battlefield that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

The article that announced him immediately compared him to Kiki-Jiki, Mirror Breaker.



They describe him as slightly weaker than Kiki-Jiki, but harder to disrupt than Kiki is, which I agree with. The main downsides to Feldon are the lack of haste and the mana cost on his ability – but that doesn’t make him bad. Over all, I’m a fan of this card (and Kiki-Jiki) and gives me a reason to build another Mono-Red Commander deck that isn’t Krenko.



Angelic Field Marshal is a cool card that introduces the new mechanic of this set – Lieutenant! Now, we don’t know if this is the only mechanic (aside from planeswalker-commanders) that’s being introduced in this set, but it’s the first one we’ve seen. Essentially, these cards gain an effect if you control your Commander.

In this card’s case, it’s a 3/3 flyer for 2WW – pretty standard body – that gets +2/+2 if you control your Commander. Plus, all of your creatures gain vigilance. Sadly, it doesn’t give all of your creatures the +2/+2 also, but it’s still a decent card, especially if you want to cast your Commander at all times.



Ob Nixilis of the Black Oath is the new mono-black planeswalker-commander, and isn’t bad. It’s a little surprising that he’s our black walker of old right after getting a new Ob Nixilis legendary creature in M15. But, I digress. At 3BB, 3 loyalty is a little low, but it’s compensated with a +2, where each opponent loses 1 life, and you gain life equal to the amount lost this way. While not fantastic, this can be anywhere from +1 to +5 depending on how big the pod you’re playing in is. The -2 is pretty solid, though – it gives you a 5/5 flying black demon, and you lose two life. It’s a pretty solid ability. The final ability is a solid emblem – at any time, for 1B, you can sacrifice a creature to gain X life and draw X cards, where X is the power of the sacrificed creature. And, of course, it can be used as your Commander. He’ll also get his own Commanding Opinion fairly soon.



Freyalise, Llanowar’s Fury is yet another planeswalker-commander, and hails also from the original Dominaria storyline. Again, the story stuff will be covered when they get their own Commanding Opinion articles. At 3GG for 3 loyalty, she looks similar to Nixilis above, but she has a little more protection and utility. Her +2 makes a Llanowar Elf – solid ability, and acts as both protection and mana generation. Her -2 destroys any artifact or enchantment. It can also be a form of protection taking into account the number of artifact and enchantment creatures now, and at the worst takes out a threat on the board you might have a problem getting rid of otherwise. Finally, her -6 draws you a card for each green creature you control.



As we don’t have an English picture available yet, here’s the text:

Jazal Goldmane
Legendary Creature – Cat Warrior
First Strike
3WW: Attacking creatures you control get +X/+X until end of the turn where X is equal to the number of attacking creatures.
“As our king he is the source of my courage, as our brother he is the one who personifies my desire.” – Ajani Goldmane

Yes, Ajani’s brother is getting his own card in the Commander decks. At 4/4 for 2WW, he’s already pretty solid, especially with First Strike. But 3WW for his ability is decent: giving everyone you control +X/+X where X is the number of creatures attacking. While it’s disappointing that it’s only attacking creatures (meaning it can’t be used defensively) it’s a very strong ability, and a lot of people are excited to see this in their Kemba Commander decks. He will, of course, also get his own Commanding Opinion.



We don’t have an English picture for this card either, so here’s the text:

Creature – Elemental Beast
When Gravesifter enters the battlefield, each player chooses a creature type and returns any number of cards of the chosen type from their graveyard to its owner’s hand.

This is a pretty cool card. Mono-Green tribal decks will likely play this card, and green decks that may not have a whole lot of other recovery may too. Plus, a 5/7 for 5G isn’t terrible. I’m definitely interested in getting a few of these for my collection. If anything, I’m likely to play this in mono-green elves, or playing it in tribal elementals with Horde of Notions if you need certain ones back in your hand.



Dualcaster Mage is Reverberate on a 2/2 with flash for 1 more mana. There isn’t a whole lot else to say. A 1RR 2/2 flash that copies an instant or sorcery definitely isn’t a bad card, but the RR in the cost makes him a little harder to play. If he was just 1R, I could see this card possibly seeing competitive play. He can copy any player’s spells, so you can also counter counter spells, which is fantastic for red to be able to do, and having a creature do it keeps it from getting Spell Pierced. Solid card, but the cost will dictate what he’ll see play in.



Seeing cards like Reef Worm make me happy. Small enough to die easily especially with such a funny ability. It’s the old joke of “there’s always a bigger fish.”

When Reef Worm‘s 0/1 body dies, he’s replaced with a 3/3 blue fish creature token. But when the 3/3 fish token dies, it’s replaced with a 6/6 blue Whale token. Finally, that token has the ability that when it dies, it’s replaced with a 9/9 kraken.

I have nothing bad to say about this card. It could even see play in Legacy Pod in the 4 slot along with Glen Elendra Archmage and Venser, Shaper Savant. It’s just a matter of it finding a solid place. At worst, it’ll see play in Commander decks that want to abuse token generation. Blue/Green decks that want Doubling Season will have a ball with this card.



Lastly, we have Myriad Landscape, our land that will likely be in each of the decks. Going with the mono-colored theme, it’s main draw is it’s ability to sacrifice itself for two basic lands that share a land type. Sadly, this doesn’t go the route of Kroasn Verge and let you search dual lands with basic land types, but it does ramp and is easily playable in certain mono-colored Commander decks. I can definitely see this being a staple in decks that already play Crucible of Worlds, assuming there’s enough basic lands in the deck to support playing this card.

These spoilers have gotten me really excited for the new Commander decks, and I’ll be waiting for the next spoilers to pop up.

Until next time,





Akroma, Angel of Fury is an alternate-reality version of Akroma, Angel of Wrath that was originally introduced in Planar Chaos and was reprinted in Heavenly Inferno, from the original set of Commander decks.

Akroma is 5RRR for a 6/6 uncounterable flying trample angel with protection from white and blue with firebreathing (paying a red to get +1/+0.

The most unusual thing however, is that this Akroma is a Morph creature.

I have no idea why she got morph, aside from Planar Chaos being the king of breaking the color pie. There’s something in the storyline about Ixidor (I’ll get to him eventually) vowing to destroy the Cabal, but I’m not sure how closely related these two characters are.

To explain morph, you may cast this card face down as a 2/2 for 3 mana, and then turn it up for that card’s morph cost, which is 3RRR in this case.

Honestly, I don’t know of many situations you’ll morph your commander into play, but it does at least you have the option of playing her at 3 mana turn three and 6 mana at some point later during the game if you’re flipping her.

The rest of the time, she’s a fairly mediocre commander. She’s a huge threat on the table as a 6/6 flying trampler with protection from the two control colors, but doesn’t do a whole lot else after that. As far as aggro is concerned, her costing is extremely high but does give you a pretty solid creature.

Cards to play in Akroma, Angel of Fury:

  • Standard red support.
  • Sword of Feast and Famine
  • Sword of War and Peace
  • Whispersilk Cloak

If you plan on using Akroma as your commander, you are going to need to be doing commander damage – her high power, evasion and protections make her excellent at the very beginning, and all you need to do from there is make her stronger and harder to get rid of. The few pieces of equipment I mentioned above are just to make her either stronger or hard to get rid of. Feast and famine gives her protection to everything but red between itself and her own protections, and then war and peace or fire and ice can cover that red if she needs protection from all colors. Whispersilk Cloak is to shroud her from the 3 colors she doesn’t have and unblockable so she can kill them as soon as possible.

Luckily, she also has pumping built in, with firebreathing already on the card.

Cards to play Akroma alongside:

The “play alongside” in this case is mostly just talking about her ability to morph, and doesn’t really do a whole lot. She’s a standard red commander, but I feel there are much better options.

That being said, she’s still a great red creature and can definitely see play in other commander decks.

Until next time,

– SolemnParty


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