Category: Innistrad


Innistrad Spoilers and Recap

Since I haven’t written the spoilers the last couple of days, I decided I’m going to go over both the most recent spoilers and the ones that Elspethftw wrote recently; so here we go! Cackling Counterpart is the most promising of them, which for 1UU puts a token onto the battlefield that’s a copy of a creature you control; essentially, it’s rites of replication, except only your creatures and there’s no kicker. However, it does have a flashback for 5UU; a little over-costed like all the flashbacks we’ve seen, but Snapcaster Mage can, of course, fix that.

Out of the tribal lands, Gavony Township is my favorite so far. For 2GW d a tap, you put a +1/+1 counter on each creature you control; it’s a great card, and properly costed. Only if it provided Green and White mana instead of colorless, which reminds me…

They’ve confirmed that Shimmering Grotto from Lorwynn is being reprinted. As it’s staying a common, I have no complaints, it’s actually decent with the tribal lands, turning that into actual colored mana.

Thraben Sentry doesn’t look great; a 2/2 with Vigilance for 3W. But when another creature dies he becomes Thraben Militia, a 5/4 with Trample. He’s not great, but he’s only a common, and decent in limited.

Now, I’m going to go back over the other cards;

3RR for a 2/2 is bad. Even if it’s a flyer with haste. But, he’s not all bad; when he deals combat damage, he gets 2 +1/+1 counter. He really isn’t that bad; he’s over-costed, yes. But he’s not horrific. The format is going to be flyer-light in competitive play with no squadron hawk, so he won’t necessarily get consistently blocked, but he’s still not great. He’d be decent in Limited, but he does not need to be a rare.

Moorland Haunt is our Spirit Tribal land; for UW, you exile a creature card from your graveyard to get a 1/1 white spirit token with flying. Honestly? This is a great card; Squadron Hawk was criticized for being a cheap 1/1 flyer that got other flyers; this land produces them for 2 mana per turn. This could see some significant play as it’s already in blue and white, the favorite control colors.

Tormented Pariah // Rampaging Werewolf

3r
Creature – Human Warrior Werewolf // Creatue – Werewolf Common
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
////////////
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
Illus. Bud Cook #165/264 3/2 // 6/4

There isn’t much to say about Tormented Pariah and Rampaging Werewolf; it’s a 3/2 for 3R that turns into a 6/4 when it transforms. A decent common, it’ll see play in limited.

Ulvenwald Mystics // Ulvenwald Primordials

2gg
Creature – Human Shaman Werewolf // Creature – Werewolf Uncommon
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
//////////
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
Illus. Dan Scott #208/264 3/3 // 5/5

Another translation and another werewolf; Ulvenwald Mystics/Ulvenwald Primordials. A vanilla 3/3 for 2GG that turns into a 5/5 with G: Regenerate? Not bad for an uncommon.

angelic-overseer

This just shouldn’t be a mythic rare. It’s a perfectly fine card, but it does not need to be a mythic rare. A 5/3 with flying, hexproof and indestructible is pretty decent for 5 mana. Decent in Commander with Kaaila of the Vast, it really isn’t a bad card, but doesn’t need to be a mythic rare.

Pretty Sure Everyone Called This

If you would draw a card while your library has no cards in it, you win the game instead. He’s not exactly expensive to drop, he’s only 2U. He is a 2/2 though, so it wouldn’t be surprising to go to win and get dismembered before you win the game and lose; it’s a hilarious win-condition, but I feel that disruption could catch up with him too fast.

Blue gets some ramp! Deranged Assistant for 1U gives you a 1/1 that can tap to mill yourself 1 and add 1 to your mana pool. Not as good as birds, which adds 1 of anyway, but one mana is always helpful. As a common, he isn’t bad.

Avacyn’s Pilgrim is basically a 1/1 green Plains. He gives us 1 white for his tap, and costs 1 green to play. I was hoping when they made something like this, he’d provide either green or white, not just white, but still, not a bad common.

 

Butcher’s Cleaver

Another French Spoiler! Like Invisible Stalker, it’s not a difficult translation, but it isn’t english so here’s the source from mtgsalvation:

Butcher’s Cleaver

3
Artifact – Equipment Uncommon
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip 3
Illus. Jason Felix #217/264 

As we can see, it’s a 3-drop equipment with equip 3 that gives the equipped creature +3/+0, and if the creature is a Human, it gains lifelink. Now, the implications of that are… well, disgusting, as I assume that means it’s humans cutting up other humans and eating them, like Village Cannibal’s +1/+1 counters when humans die. However, It’s not a terrible card, and it’s only an uncommon. Puresteel Paladin can certainly make use of it, and it may see some play in limited.

Blasphemous Act is actually a decent card. 8R sounds horribly expensive, but it’s one less for each creature on the battlefield, and does 13 damage to each creature. Again, 13 is the amount of damage to properly overkill everything in the format. Essentially, against some decks this is a complete board wipe for 1 mana at times, but will probably be around 4 mana total, just as much as a Day of Judgment. Only downside is that it deals damage, so indestructible cards (which I don’t think there are any in Innistrad so far) will laugh at this attempt at a board wipe. Honestly, I like it, and I hope they keep up with decent cards.

We’ve got even more spoilers, and one of them is Kessig Wolf Run; obviously for Werewolves, this is what I assume will be called the tribal lands, meaning there will be a blue/black, black/red, green/white and blue/white tribal lands to go with the other tribes in the set. Less exciting than fetches, but we’ve got another 2 sets in the block for them. This also leaves us with one space for land, meaning they’ll most likely reprint terramorphic expanse or evolving wilds, as neither of them were in M12. However, on the actually discussion of this land, it can either tap for a colorless, or for XRG and tap, target creatures gets +X/+0 and trample until end of turn. It’s not bad, and doesn’t state that it’s specifically for werewolves, so it could see some play, but not likely.

Another rare, Champion of the Parish is a Human Soldier that gets a +1/+1 counter every time a Human enters the battlefield under your control. A 1/1 for 1 white that gets bigger seems good to me, I’m hoping to pull a few.

This is a curse I can actually get behind; whenever a creature deals combat damage to the enchanted player, it gets a +1/+1 counter. So Stromkirk Noble would be getting 2 +1/+1 counters instead of his 1, and creatures that don’t get any get them now. For only 1R, it’s a decent card.

Undead Alchemist is a zombie-mindcrank on a stick that makes more zombies when their creatures are killed. Undead Alchemist is not worth it, as it mills instead of damage, not in addition to like mindcrank. While he does make lots of zombies, he won’t see play in standard UB Zombies if it’s going to be competitive.

This card makes it look really easy to be happy when you don’t have a face. Anyway, for 1B, you get +1/+1 and B: Regenerate this creature. It’s a decent card for a common, it’ll see some limited play.

You can’t have horror without spiders coming from absolutely nowhere. For 5 mana, it’s a little expensive for standard, but it could see some limited play, especially with the enemy flashback cost, green and black isn’t going to be uncommon for draft. For 5 mana (4G) you get a 1/2 green spider with reach for each creature in your graveyard. As this is a graveyard set, that isn’t too difficult to do. And flashback 6B lets you do it again later; no complaints there.

More Mythics, and other spoilers!

These are two more mythic rares, and give us a total of 3 mythic rares dedicated to Zombies; and one of these, I’m slightly disapointed in, and in the other one I’m rather impressed.

Grimgrin, Corpse-Born, is an impressive looking legendary creature card, a 5/5 for 3UB, and something about +1/+1 counters. Also, he’s a warrior, so that’s cool, and gives us a black and blue zombie general for Commander! But he enters the battlefield tapped and doesn’t untap during your untap step. Mark Rosewater said this would be a theme with these zombies; saying that they have to be slow. Which he certainly is, especially for a card that’ll just get dismembered if he hits the board before he gets to eat another creature; which is his first ability; you can sacrifice another creature to untap Grimgrin and put a +1/+1 counter on him. It’s an interesting engine, which fuels the other zombie sitting next to Grimgrin up there. However, he also has an attack trigger; when he attacks, you destroy target creature the defending player controls and put another +1/+1 counter on Grimgrin. With an engine to utilize with him, like Bloodghast (or something similar in this set, hopefully) he could be extremely powerful, and would be very good if Bloodghast was staying in Standard. Regardless, unless your opponent has Dismember, he could cause some serious problems. Then again, his death could benefit another zombie…

Skaab Ruinator is a 5/6 flyer for 1UU, which is pretty good, right? Well, you also have to exile 3 creatures from your graveyard, which isn’t too bad. It’s possible zombie will end up playing UB with Liliana the Veil to discard and hopefully nuke an opponent’s board. But the greatest part about Skaab Ruinator? You can cast him from your graveyard. So you could remove those three creatures very, very late game to drop this 5/6 on the board again for 1UU. I really like this card, but I hope that Innistrad has some way to put cards back into the graveyard to keep us from completely running out of fuel, maybe a card that says “sacrifice target zombie you control; send creature cards that are exiled equal to the colored mana cost of the sacrificed creature” or something along those lines. In my opinion, Skaab Ruinator is much better than Grimgrin in comparison of both of them being mythic rares.

But Zombies aren’t the only mythics here; Essence of the Wild is a card that even Wizards admits is a little silly; creatures you control enter the battlefield as a copy of Essence of the Wild. Birds of Paradise? Nope, 6/6 Essence of the Wild. Darksteel Myr? Nope, Essence of the Wild. Batterskull with a 0/0 germ? Nope, 10/10 with vigilance and lifelink. It’s a pretty silly card, but it’s not really great. It could be a bomb in limited, but otherwise? Not all that great. It may see play in Birthing Pod as Daily MTG suggests, as 6/6 Birds of Paradise can always be fun.

However, outside of the mythics, we’ve got a couple of uncommons, and so we see Into the Maw of Hell, which for 4RR destroys a land and deals 13 damage to target creature. 13 damage! As Mark Rosewater pointed out, 13 is a theme in the set, so if it’s gonna over kill something, it’s gonna say 13 on it. If Ludevic’s Abomination is a big worry for you, don’t worry, Into the Maw of Hell has you covered.

I’d be excited for this if it wasn’t a 5-drop. 3BB gives you a 4/4 with a morbid ability; when it enters the battlefield, if a creature died, target creature gets -4/-4 until end of turn. It’s a mini-dismember on a 4/4 stick for 5. If it wasn’t yet another 5-drop it could see play in Morbid Pod, but it doesn’t look like Morbid Pod will ever happen, as they haven’t printed enough playable morbid cards for it yet. If this was a 4-drop it’d be perfect.

However, that’s all the spoilers for now, I will, of course, put up spoilers as I find them.

That… that says 13 2/2 black zombies, doesn’t it?

Here we have yet another mythic rare, Army of the Damned. We asked for more zombies, so we’re getting more zombies. Rather, this is a sorcery and we haven’ t seen any zombies outside of Diregraf Ghoul and Stitched Drake. But for 5BBB (8 mana) you get 13 2/2 black zombies into play tapped. The tapped is most likely to prevent any sort of haste enabler to win the game right there, as you’re putting 26 power on the board for only 8 mana, getting roughly 18 more power than you paid mana. It makes Blade Splicer’s 2W for a 1/1 and 3/3 look silly by comparison. Then again, Blade Splicer is more playable, as this is 5BBB, with triple black making dual-colored decks slightly more difficult to actually play this with the multiple mana sources. Regardless, it also has a flashback of 7BBB, meaning you can drop 10 mana and do it all over again. With U/B being the colors zombies are in, I wouldn’t be surprised to see Snapcaster Mage have this go off twice for its original mana-cost instead. It’s more of the Praetor’s Counsel of this set; great effect, really expensive.

If your opponent doesn’t have flyers, then this card is going to wipe their entire board, as when it deals combat damage to a player, it’ll deal the damage about to each of that player’s creatures; being a 6/6 wipes out even the titans under your opponent’s control. Granted, Balefire Dragon is 5RR, and most likely won’t see play in standard, but I think it will see considerable play in Commander. Another Mythic which isn’t great, but another card that may see some play.

Snapcaster Mage – Innistrad Rare

Snapcaster Mage

1u
Creature – Human Wizard Rare
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Illus. Volkan Baga 2/1

We don’t even have official artwork for this picture and it’s tearing up the discussion of Innistrad! In my previous mention of Snapcaster Mage, I said it wouldn’t be a chase rare; well, I’ve been proven wrong. Star City Games is already pre-ordering Snapcaster Mage for $14 USD. Evan Erwin of the Magic Show is praising it as a chase rare, and people are amazed by its very existence on Twitter, so I’m going to take a better look at it.

Being a 2/1 for 1U is pretty good by itself, especially with it having flash and giving an instant or sorcery card in the graveyard flashback equal to i’s mana cost. It gives White/Blue decks flashbacks on Day of Judgment, Mana Leak, Ponder, and other utility cards in the sideboard like Flashfreeze, Revoke Existence or Mental Misstep. It even lets you flashback dismember, giving you an additional dismember in addition to the 2 or 3 in the main deck, as I assume the flashback for dismember would be in Phyrexian mana.

But, wait, we can’t have cards making Dismember better; it’s already ruining standard, just like Mental Misstep is ruining Legacy and Vintage! There’s still the bit of speculation discussing the banning of both Dismember in standard and Mental Misstep in Legacy due to the breaking of the color pie.

More Spoilers!

None of these spoilers currently have pictures to go with them, but the source is here, being confirmed at Pro Tour Phili. Feel free to catch up on all of them.

Slayer of the Wicked

3w
Creature – Human Soldier Uncommon
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
You don’t want to see his trophy room.
Illus. Anthony Palumbo 3/2

Slayer of the Wicked is another Flavorful card, a 3/2 for 3W that kills vampires, werewolves, and zombies. Like Elite Inquisitor, unless the tribal decks become big, this won’t be very good. However, he’s decent for an uncommon, and will probably see some play in limited.

Snapcaster Mage

1u
Creature – Human Wizard Rare
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Illus. Volkan Baga 2/1

Personally, I like Snapcaster Mage. A 2/1 for 1U with Flash and gives instants and sorceries flashback until end of turn? Giving Day of Judgement or Ponder a flashback option is always great. A decent rare, but not a chase card.

Village Cannibals

2b
Creature – Human Uncommon
Whenever another Human dies, put a +1/+1 counter on Village Cannibals.
They have endured the horrors of Innistrad by becoming the worst monsters of all.
Illus. Bud Cook 2/2

This is a card I wanted to see the art for. Cannibals? In Magic? Zombies we see all the time, but Cannibals? However, Village Cannibals is not a bad card, it could be sided if you’re playing Zombies vs Humans. But, Village Cannibals is an uncommon, and a decent one at that.

Instigator Gang // Wildblood Pack

3r
Creature – Human Werewolf // Creature – Werewolf Rare
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
////////////
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Illus. Greg Staples 2/3 // 5/5

2/3 is a little small for a 4 drop (3R) but for a 5/5 is great. Instigator Gang gives all of your attacking creatures +1/+0, and he transforms with the werewolf rule. He becomes Wildblood Pack, a 5/5 with Trample that gives your attacking creatures +3/+0; meaning he becomes a 8/5 trample when he’s attacking. A great card in my opinion, I’m hoping he sees some constructed play when werewolves hit the scene.

Looking through the spoilers on http://mtgsalvation.com/innistrad-spoiler.html, I noticed something; Isolated Chapel is #242/264, but Sulfur Falls is #248/264, and Clifftop Retreat is 238/264 while Ghost Quarter is 240/264.

What does it mean? Due to the way that sets are ordered, the non-basic lands are all in the same place. So there’s 6 unaccounted for non-basic lands. It’s possible they’re reprinting the M10 lands again, or even the scars fast lands, along with either Terramorphic Expanse or Evolving Wilds, as both are rotating out with the release of Innistrad.

This is, of course, speculation. There will however be those 6 lands, regardless of what they are. They could be either m10 lands or allied fetches, or reprinting the enemy fetches.

We also only have 3 slots open for multicolored cards, so here’s hoping there’s a red/green legendary Werewolf and a black/blue legendary Zombie in there as well.

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