While it’s not my style to spoil multiple cards at once, to keep with our current style, I’m going to give you a quick rundown of the three new cards spoiled this morning.
The first one is extremely important. It’s the Sultai (BUG) Khan.
Can you say Reanimator? Sidisi, Brood Tyrant is a Naga Shaman Legendary Creature, and a 3/3 for 1BGU. Whenever she enters the battlefield or attacks, you put the top three cards of your library into your graveyard. Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the field.
The way that the effect is worded, it seems you’d only get one Zombie for each trigger. So if you milled ten and milled five creatures, you’ll only get one Zombie. So the best way to get value from her is to make sure you’re tossing only a card or two at a time.
The best friend she’ll have in Standard is Jace, the Living Guildpact. His ability to toss a card in the graveyard will be great for her ability. However, her best friendship will be with The Mimeoplasm in Commander. His deck loves to throw value creatures in the graveyard, so with Sadisi on the board, you’ll get extra value for something the deck will do anyway.
Of course, if there’s more in Khans and the following sets to make a BUG Reanimator deck possible, Sadisi will be a great part of that deck. She’s definitely going to give decks fuel for any good Delve creatures being released. I also see her potentially doing some silly stuff in Modern where you have cards like Vengevine and Bloodghast that you actually want to hit the graveyard.
I also think she’s going to be a fairly good Commander herself. But we’ll get more into a list with her later. I like her, and we’ll definitely be hearing more about her.
Howl of the Horde is a 2R Sorcery that lets you copy the next instant or sorcery spell you play that turn. OK, I guess that’s not bad? Well, it gets even better. It had the Raid mechanic on it, meaning that if you play it post-combat after you’ve attacked with any creature during that turn, you get to copy that next spell twice. Oh, boy. Well, that’s a nifty little card, huh? I see a Johnny deck arising from this…
It’s basically a better version of Reverberate, Wild Ricochet, and Increasing Vengeance. And all you have to do is attack with some random creature. You just gave Young Pyromancer decks in Modern a new weapon, that’s for sure. Standard is going to find a home for this card, too. And the silliness it could cause in Commander is pretty absurd…
We also get a new Wrath effect:
While it’s one more mana that Day of Judgment or Wrath of God at 3WW, it’s going to be our replacement for Supreme Verdict, so we’ll have to get used to it in Standard. However, that extra one colorless mana in its cost is going to be worth it. Not only does End Hostilities destroy all creatures, but it also destroys all permanents attached to creatures.
This card nerfs Bestow creatures, as that creature dying no longer allows that Bestowed Enchantment to become a Creature again, because this card takes it down with the creature. It also destroys Equipment and any other sorts of enchantments attached to creatures. With Theros becoming the trailing block in the new Standard in October 2014, Wizards printed an answer for the Bestow-happy decks that could pop up with Return to Ravnica going away.
In Commander, it’s a great answer for Voltron decks that rely on their Equipments to win the game. But it also makes me wonder what sort of Equipment will be in the Tarkir block? Perhaps this is more of a plant to be an answer for future Equipments, as well? All in all, I think this is a solid board wipe.
These three cards are all very solid. I feel like the raw power of them is going to make all three of them quite playable to a degree in Standard and beyond.
– Elspeth for the Win