So I wanted to start my first post by talking about an EDH deck that is near and dear to my heart: Prossh, Skyraider of Kher. It uses the three color combination of Jund (BRG). This deck was my second deck, but is the one I’ve played and tweaked the most. So without further ado, let’s look at the commander:
Look at that majesty! Look at those consummate V’s! For only six mana (3BRG), you get an awesome 5/5 dragon with flying. But wait, there’s more! He even comes with abilities:
“When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.
Sacrifice another creature: Prossh gets +1/+0 until end of turn.”
Pretty nifty, eh? You’ll note that his ability will always consider the amount paid for casting – an excellent ability for a format where you can repeatedly cast the creature. Prossh, like his contemporary, Jeleva, Nephalia’s Scourge, gains increasing value for each time he’s killed. So what does that mean? Your opponents have two options:
- Kill Prossh, knowing that he’ll be back, bigger and meaner.
- Don’t kill Prossh, in which case Prossh kills you.
I’ve seen a couple variations of Prossh online, but when building my deck, I wanted to go the obvious route of tokens. Therefore, nearly all the cards you’ll find in the deck relate in some way to gaining benefits from massive amounts of creatures coming in or leaving. Cards I would recommend for a token deck based in Jund colors are (in no particular order):
Purphoros, God of the Forge – He turns those little 0/1’s into mini shocks. He also doubles as a pump! Valuetown.
Doubling Season – This little guy nets you some extra tokens and lets Planewalkers ultimate (or almost) the turn they come in.
Parallel Lives – For when just one token isn’t enough.
Sarkhan Vol, Ogre Battledriver, In the Web of War, Fires of Yavimaya – Most of the time people won’t let you untap with an active Prossh on the board. These guys let you swing as soon as he hits the board (with the first three providing additional power to your Kobolds).
- Essence Warden – I’ve become a huge fan of this card lately. She can provide noticeable amounts of health whenever you cast Prossh, and you’d be surprised at how much the odd life gain can add up over time. It is important to note that she doesn’t care on whose side the creature enters.
- Gaea’s Cradle & Xenagos, The Reveler – I’m pretty sure I don’t have to explain these cards, but just in case: they provide serious ramp in a deck that is looking to make as many little creatures as possible.
- Beastmaster Ascension – This is a huge threat and needs to be dealt with whenever it hits the board. It becomes active the turn you get to swing with Prossh and his little minions.
- Food Chain, Phyrexian Altar, Ashnod’s Altar – These can be a huge boon when you have no Prossh and a handful of Kobolds. Turn those unhelpful 0/1’s in to extra mana to recast Prossh. These also provide an infinite mana combo when used in conjunction with sacrificing Prossh and his tokens. Be cautious with these as they are easily interrupted and can leave you with an unaffordable Prossh.
- Champion of Lambholt – She can be a huge beater and doubles by granting evasion to all your other creatures.
Let’s talk about ramp. Since we’re in green, there is an abundance of land ramp available through spells like Cultivate, Kodama’s Reach, Skyshroud Claim and Farseek. I’m a little biased when it comes to ramping in green; I almost always prefer a Mountain to a mana rock, though it leaves you vulnerable to land destruction rather than artifact destruction.
Next, you’ll want a decent amount of sacrifice outlets to prevent creatures from being stolen or exiled. As I mentioned before, cards like Phyrexian Altar, Ashnod’s Altar and Phyrexian Tower fill this role quite nicely, while Goblin Bombardment can give your deck a bit of reach.
For card draw I would recommend Skullmulcher. He can become a massive threat by devouring all your little tokens can create a huge threat and give you some much needed card draw.
Garruk, Primal Hunter can also help you refill your hand with his second ability. There’s no better feeling than drawing a handful of cards before swinging with a massive Prossh.
Lastly, Dark Prophecy can hurt you, but with this many little guys dying it can provide you some valuable digging. If you’d rather trade loss of life to helping everyone, Fecundity is also a good option.
Now comes the dicey part: tutors. Since Prossh has access to green, Tooth and Nail is an easy inclusion with no drawback. Fetching an Avenger of Zendikar and Craterhoof Behemoth is a game ender.
If your group doesn’t like that then I would suggest something like Diabolic Intent in addition to its cousin, Demonic Tutor. While you have to sacrifice a creature, you won’t really mind killing off a 1/1 to draw whatever answer you need, especially if that creature is wearing a Skullclamp.
Additionally, with M15 we saw the reprinting of a fantastic creature tutor: Chord of Calling.
So, we’ve covered the basics. I realize some of these cards are a little expensive (I’m looking at you, Gaea’s Cradle) but for the most part they act as extra copies of pre-existing effects for deck consistency. You will want to run mostly creatures that either pump or generate their own tokens.
Things like Avenger of Zendikar, Craterhoof Behemoth and Ant Queen, can all easily find homes in a deck like this.
Thematically, you’ll want to include Kher Keep, because, well… you know… Skyraider of Kher.
There are numerous ways that the deck can win outside of going infinite with Prossh (which is arguably my least favorite way of winning). Resolving an Avenger of Zendikar with Purphoros, God of the Forge on the field will quickly either kill the table or paint an enormous target on you.
Having a sacrifice outlet such as Goblin Bombardment, some tokens and Vicious Shadows can get through even the most impassable of board presences.
There’s also just the good old fashioned Overwhelming Stampede or Craterhoof Behemoth (or both!) to turn even the weakest of tokens in to a game ending threat.
Heck, you can even just pump a 0/1 Kobold token to do lethal with Kessig Wolf Run!
- Prossh, Skyraider of Kher
- Gaea’s Cradle
- Kessig Wolf Run
- Kher Keep
- Phyrexian Tower
- Ashnod’s Altar
- Phyrexian Altar
- Ant Queen
- Avenger of Zendikar
- Champion of Lambholt
- Craterhoof Behemoth
- Essence Warden
- Ogre Battledriver
- Purphoros, God of the Forge
- Beastmaster Ascension
- Dark Prophecy
- Doubling Season
- Fires of Yavimaya
- Food Chain
- Goblin Bombardment
- In the Web of War
- Parallel Lives
- Vicious Shadows
- Chord of Calling
- Diabolic Intent
- Kodama’s Reach
- Overwhelming Stampede
- Skyshroud Claim
- Tooth and Nail
- Garruk, Primal Hunter
- Sarkhan Vol
- Xenagos, the Reveler
– reddit /u/MagicMuddie