angus-mackenzie

Angus Mackenzie is one of the Legendary Creatures that are simultaneously exclusive to Legends and on the Reserved List – making it extremely expensive now. At the time of writing, it is upwards of 70 or 80 dollars now.

So what does he do?

Well, for WUG, you get a 2/2 Legendary creature. Nothing too impressive, but he’s at least playable as soon as turn 2 or 3 with the right mana fixing. His ability is the real reason he is powerful – for WUG and tap, you prevent all combat damage this turn, as long as it is done before combat damage.

Due to the fact his activated ability is Fog, his deck tend to play more defensively – preventing the damage makes you basically invincible to damage as long as you leave 3 mana open. The most common strategy for this is for Superfriends – Bant gives you a lot of fantastic planeswalkers combined with Doubling Season. However, due to the amount of strategies available to him, we’ll be breaking this up into a couple of articles.

Cards for the Planeswalker “Superfriends” build:

Obviously, the main thing for a Superfriends deck is to play a ton of planeswalkers and ways to add loyalty without necessarily just using abilities.

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Essentially every Planeswalker in this deck (other than Venser, the Sojourner) can immediately use its ultimate if it comes into play after Doubling Season. As a quick reminder, Doubling Season only modifies the loyalty that the Planeswalkers enter with. They’re placed when a planeswalker enters play, but adding loyalty is a cost to use the activated ability of the planeswalker. Doubling Season only causes twice as many counters to be “placed” when counters are “placed,” not added as a cost.

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Clockspinning is a more narrow card. For U, you can take a counter from any permanent or suspended card and either remove it, or add another counter of that kind to that card. As this includes loyalty counters, it’s already pretty good. It wouldn’t be worth playing if you only used it once, though – it has Buyback for 3 colorless mana, which lets you cast it and then return it to your hand if you pay the buyback cost.

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Gilder Bairn is the only way we really have to double our Planeswalkers after they’re already in play – for 2{G/U} and an untap (not a tap) you double all of the counters on target permanent. Fairly self explanatory.

M15 has given us quite a few new tools for this deck, in fact.

thechainveil259

The Chain Veil is the newest Superfriends support card. The downside is mostly non-existent in a Superfriends deck as you should always have at least 1 planeswalker in play that you’re using. By paying 4 mana and tapping it, you get to use each planeswalker you control an additional time this turn. This can easily push certain Planeswalkers over the amount of counters that they would need to activate their final abilities. Combined with Rings of Brighthearth, you can then double the Chain Veil activation to get an additional two planeswalker abilities per planeswalker you control. Even when you don’t have the Chain Veil in play, you can use the Rings to get additional planeswalker abilities.

ajanisteadfastEN_huddvvv39d

We also got two new Planeswalkers from Magic 2015 that feel almost exclusively for Superfriends. Ajani Steadfast has a powerful -2 that helps out your other Planeswalkers, but his ultimate combined with Doubling Season gives you an emblem that causes all damage that you or your Planeswalkers would take from a source to 1 – making it much easier to survive an onslaught even if Angus isn’t in play. Jace, the Living Guildpact is fairly strong in this deck. His +1 isn’t as bad in Commander as it is in Constructed due to the size of the decks, but his ultimate at -8 is just ridiculous and it can automatically go off with Doubling Season.

Our newest addition won’t be out for a little while, however.

teferitemporalarchmage

While Teferi, Temporal Archmage is allowed as a commander, he serves a much better purpose in a Superfriends deck like this. His -10 is the most notable aspect when it comes to this deck. The emblem he gives you lets you use your planeswalkers every turn, not just on your own turns – this ruling was confirmed by Matt Tabak earlier this week. Aside from that, his +1 is solid card filtering, and his -1 is very powerful as well, untapping important artifacts like The Chain Veil, and mana rocks like Mana Vault and Grim Monolith.

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Seedborn Muse is already a fantastic card in Commander, and Teferi just makes it even better. It essentially lets you use each of your planeswalker’s abilities twice every turn, including your opponent’s turns.

The rest of the Planeswalkers in the deck are simply there to have their ultimates able to be activated with Doubling Season on board, mostly.

The next article, which will be out tomorrow, will be about a turbo fog build of the deck.

Until next time.

-SolemnParty

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