Drakestown Forgotten is a black Zombie creature card with a lot of Commander potential. When he enters the battlefield, he enters with X +1/+1 counters on him, where X is the number of creature cards in all graveyards. It’s essentially a Lhurgoyf, except that it only checks graveyards when it enters and its statistics don’t change based on the state of the graveyards afterwards. For a 5-drop that requires only a single Black (4B) that’s pretty decent. But it’s his second ability that truly makes him good. You may pay 2B and remove a +1/+1 counter from Drakestown Forgotten and give a target creature -1/-1 until end of turn.

First of all, in a multi-player draft format, this guy could hit the board with a fair number of counters put onto him. Also, while his removal ability is perhaps not the most efficient in the world, it is certainly usable. This is a fairly good card to pick up in draft, but will also find a slot in a good number of Commander decks, as well. Being a Zombie already makes him a solid play in Zombie tribal decks such as Grimgrin, Corpse Born. Being able to play this card potentially for zero with Rooftop Storm is pretty sweet. Also, because he is based around +1/+1 counters, any Golgari deck or Ghave, Guru of Spores deck that plays around with counters could find room for this guy. There are plenty of ways to make him very big and be a useful way to pick off little utility creatures on the board.

Overall, Drakestown Forgotten is a card that will not be forgotten by Commander players after the draft is over. It’s a solid card that will find plenty of homes in a great many lists before long.

– Elspeth for the Win