The white/black Intro Pack for Journey Into Nyx is an interesting one, based around the new mechanic called Constellation. What this mechanic does: every time a creature with Constellation or another Enchantment enters the battlefield under your control, a certain effect occurs. It’s an interesting mechanic, and with the number of Enchantments flying around in the Theros block, it could be a very viable strategy.

Let’s look at the list:

Lands (26)
11 Plains
15 Swamp

Creatures (24)
2 Akroan Mastiff
1 Archetype of Courage
1 Archetype of Finality
1 Brain Maggot
1 Doomwake Giant
2 Dreadbringer Lampads
1 Eagle of the Watch
1 Fate Unraveler
2 Grim Guardian
2 Harvestguard Alseids
2 Nyx-Fleece Ram
2 Odunos River Trawler
1 Pharika’s Chosen
1 Rotted Hulk
2 Thoughtrender Lamia
2 Underworld Coinsmith

Other spells (10)
1 Armament of Nyx
1 Aspect of Gorgon
1 Banishing Light
1 Cast into Darkness
1 Font of Return
1 Font of Vigor
2 Nyx Infusion
2 Oppressive Rays

As I’ve said many times, Intro Packs are typically full of Limited all-stars. That’s no different here. Let’s take a look at the cover card: Doomwake Giant.


Consider me a fan of Doomwake Giant. He’s a 4/6 for 4B, which makes him quite splash-able in Limited, with a very useful Constellation effect. Every time he or another Enchantment enters the battlefield, creatures your opponents control get -1/-1 until end of turn. That effect screams Commander bomb to me. I can see this guy being a big part of many Commander builds that heavily utilize Enchantments. Being a 4/6 himself doesn’t hurt. There are some Esper builds I’ve been brewing up in my head that could use and abuse this guy on a regular basis. In Constructed, he’s not really all that bad, as he does have an instant effect on the board-state. I like him, even if he won’t be a top-tier Constructed option, because he is a great card for Commander.

Fate Unraveler Born of the Gods Rare

The other rare in the deck is Fate Unraveler. I still believe this is going to be a very good card in Theros Block Constructed. She’s already a staple in Nekusar Commander decks. She’s also good in this deck, being an Enchantment, and putting your opponent on a clock each time he or she draws a card. She’s also been a bulk rare for quite a while, but she has potential in the future.


The best card in this deck is Underworld Coinsmith, a Limited all-star, and potentially a very solid Constructed card, as well. His Constellation ability gains you 1 life whenever he or another Enchantment comes into play. He also has the ability to pay BW, pay 1 life and each opponent loses 1 life. Late in the game, if the life differential is enough, you can pretty much drain enough life from your opponent to call it a game.

The other really good card in the deck is Brain Maggot. He’s a 1/1 Enchantment Creature for 1B that when he enters the battlefield, an opponent reveals his or her hand, and you choose a nonland card from it and exile that card. However, when Brain Maggot leaves the battlefield, that card returns to its owner’s hand. Still, it’s a very powerful effect, and it combos extremely well with Constellation.

The other notable creatures are Nyx-Fleece Ram and Archetype of Courage. The Ram gains you 1 life during each of your upkeep steps, and is a 0/5 for 1W that holds the ground. It also helps that the Ram is an enchantment. Archetype of Courage is an Enchantment creature that gives your creatures first strike, and denies your opponents from having first strike. Both are very playable cards. Grim Guardian isn’t bad either, with a Constellation ability that makes your opponent lose 1 life. The other creatures all have interesting effects, but are probably not worth their mana cost.

As for the non-creature spells. Armament of Nyx gives an Enchantment creature double strike, which is quite good. Aspect of Gorgon gives a creature +1/+3 and deathtouch, which isn’t bad, either. Banishing Light is plenty good for removal. Cast into Darkness and Oppressing Rays are pseudo-removal that help with your Constellation abilities. Nyx Infusion can work to either pump your Enchantment creatures or -2/-2 an opposing non-Enchantment creature. Also, while the two Fonts in the deck aren’t great, they do help with Constellation. A second Banishing Light and a second Armament of Nyx would probably be better, though.

To improve the deck, I’d focus on the Rams, Brain Maggots, Archetype of Courage, and Underworld Coinsmith, cutting the non-Enchantment creatures entirely. There’s a very interesting archetype brewing here, and with Athreos, God of Passage in Journey into Nyx, it could even be competitive in Standard in the near future.

– Elspeth for the Win

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